Search found 9 matches
- 02 Mar 2023, 01:00
- Forum: General Modding
- Topic: Portmod - Mod Manager
- Replies: 76
- Views: 94734
Re: Portmod - Mod Manager
What seems to be some kind of bug in the Intelligent and Enhanced textures builds, re how they modify openmw.cfg... My sky is pink because certain textures are being looked for with the wrong name. e.g. $ flatpak run org.openmw.OpenMW # ... [18:50:09.941 E] Failed to open image: Resource 'textures/t...
- 29 Sep 2022, 18:23
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 199505
Re: OpenMW 0.48.0
After release, will there be a standard way to install postprocessing shaders with e.g. Flatpak?
e.g. putting them in instead of or equivalent, which would be read-only in a flatpak?
e.g. putting them in
Code: Select all
~/.config/openmw/resources
Code: Select all
/usr/share/openmw/resources
- 30 Aug 2021, 23:11
- Forum: Support
- Topic: Using Jump spells causes mod companions to clip through everything
- Replies: 4
- Views: 1893
Re: Using Jump spells causes mod companions to clip through everything
Ah, I found the source of the problem! It's definitely Slowfall. Doing any kind of big jump with Slowfall 1pt in effect causes Julan to start floating and ghosting through things.
- 13 Aug 2021, 00:54
- Forum: Support
- Topic: Using Jump spells causes mod companions to clip through everything
- Replies: 4
- Views: 1893
Re: Using Jump spells causes mod companions to clip through everything
Further update: I was able to get the glitchy behavior to stop by jumping over Ghostgate. After Julan landed on the opposite side he handled collisions normally again. No idea why.
- 12 Aug 2021, 21:17
- Forum: Support
- Topic: Using Jump spells causes mod companions to clip through everything
- Replies: 4
- Views: 1893
Re: Using Jump spells causes mod companions to clip through everything
Oh wow, apologies and thanks for letting me know.
And an update on the glitch: restarting OpenMW doesn't help. I don't know anything that does except just waiting a while.
And an update on the glitch: restarting OpenMW doesn't help. I don't know anything that does except just waiting a while.
- 12 Aug 2021, 20:24
- Forum: Support
- Topic: Using Jump spells causes mod companions to clip through everything
- Replies: 4
- Views: 1893
Using Jump spells causes mod companions to clip through everything
https://i.postimg.cc/NKh7VXmX/screenshot008.png This screenshot shows Julan the Ashlander Companion frantically zooming around in midair, after I used a Jump spell to get over some mountains to a bandit cave. He started acting weirdly after I landed (sprinting while staying in place, sliding around...
- 30 Jul 2021, 21:10
- Forum: General
- Topic: Config feature suggestion re: alchemy and potion balance
- Replies: 0
- Views: 3551
Config feature suggestion re: alchemy and potion balance
Configurable caps for skills and attributes, where the value = the max number + 100 that's allowed through fortify effects, and 0 = unlimited.
Default could be 0 for vanilla compatibility, with a suggestion of maybe 100 or 200 for players who want to try a more balanced experience.
Default could be 0 for vanilla compatibility, with a suggestion of maybe 100 or 200 for players who want to try a more balanced experience.
- 12 Jul 2021, 13:27
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 83
- Views: 84440
Re: List of (other) FOSS game engine replacement projects
Since nobody's mentioned it yet, Open Blades of Exile:
https://github.com/calref/cboe
The classic open-sourced engine with bugfixes is still available in the legacy-win32 branch, but the master branch is completely revamped, using Boost and SFML. It's still pretty buggy (esp. on Linux), but yeah.
https://github.com/calref/cboe
The classic open-sourced engine with bugfixes is still available in the legacy-win32 branch, but the master branch is completely revamped, using Boost and SFML. It's still pretty buggy (esp. on Linux), but yeah.
- 10 Jul 2021, 17:54
- Forum: Support
- Topic: Any way to unflag items as stolen in the Content Editor?
- Replies: 0
- Views: 1688
Any way to unflag items as stolen in the Content Editor?
Hi all, I recently moved my character's residence to what the UESP wiki described as a guest room at the Ald-Ruhn Mages Guild, but its containers turned out to be owned by one of the apprentices, and so everything I put in them got flagged as stolen (and later repo'd by a Redoran guard). I know owne...