Search found 10 matches
- 06 Jun 2021, 19:41
- Forum: Content Development
- Topic: Replacing Animated Models?
- Replies: 16
- Views: 12286
Re: Replacing Animated Models?
Oh, thanks for the reply. Good find, will document it properly. Or even better, see whether the COLLADA exporter can be in a repository under OpenMW and just link that. It's something we mentioned some time ago but haven't gotten to yet. Yes, it is an OpenMW fork by unelsson . The patch is for the p...
- 06 Jun 2021, 00:53
- Forum: Content Development
- Topic: Making a race with only one playable sex?
- Replies: 4
- Views: 4867
Re: Making a race with only one playable sex?
You don't need to do it for the art, at least, since the female will fall-back to the male art if it isn't specified.
- 05 Jun 2021, 19:42
- Forum: Content Development
- Topic: Replacing Animated Models?
- Replies: 16
- Views: 12286
Re: Replacing Animated Models?
OK, so I have confirmed that I can make BodyParts and get them to appear correctly. That is, only if I save it as a .nif file. The textures didn't show up when I tried this, but that's probably my fault. I tried doing the same as a .dae and it didn't work. I suspect that this is because OpenMW looks...
- 05 Jun 2021, 16:59
- Forum: Content Development
- Topic: Replacing Animated Models?
- Replies: 16
- Views: 12286
Re: Replacing Animated Models?
'm on linux and the path's I'd add would look like: I'd just like to interject for a moment. What you're referring to as Linux, is in fact, GNU/Linux, or as I've recently taken to calling it, GNU plus Linux. Linux is not an operating system unto itself, but rather another free component of a fully ...
- 05 Jun 2021, 01:31
- Forum: Content Development
- Topic: Replacing Animated Models?
- Replies: 16
- Views: 12286
Re: Replacing Animated Models?
Thank you, there's a lot of really helpful stuff in here.I should be able to figure out what I want to know from the documentation. So, here's my understanding of things: OpenMW has hardcoded animations that it calls by name (the CharacterController class has several cases where it searches for spec...
- 04 Jun 2021, 16:03
- Forum: Content Development
- Topic: Replacing Animated Models?
- Replies: 16
- Views: 12286
Re: Replacing Animated Models?
Awesome, thanks. I starred the project.
- 04 Jun 2021, 16:01
- Forum: Content Development
- Topic: Quick tutorial: Generating normal maps from a texture
- Replies: 3
- Views: 5854
Re: Quick tutorial: Generating normal maps from a texture
My process in Krita: - Get a nice albedo texture of the material - Adjust contrast and curves to get the most "texture" out of it as possible - Set the color space to 16 Bit scRGB ! - Use "Height-to-normal-map" filter at various scales (You can choose different swizzle settings h...
- 04 Jun 2021, 15:53
- Forum: Content Development
- Topic: Replacing Animated Models?
- Replies: 16
- Views: 12286
Re: Replacing Animated Models?
Thanks, I will have a look this weekend. I would like to look at the .blend files if possible. Is everything in the Example Suite in merge-requests? It looks like the repository is nothing but the readme.
- 04 Jun 2021, 15:12
- Forum: Content Development
- Topic: Roman Outpost Game Idea
- Replies: 7
- Views: 6811
Re: Roman Outpost Game Idea
I'm wondering, does anyone have any FOSS tools for taking photos and creating 3d meshes out of them? Yes, there are several. Meshroom is the popular, hand-holdy one. Colmap gives you much more control at cost of a much greater learning-curve. I had better results with ColMap when I tried it. But be...
- 04 Jun 2021, 15:08
- Forum: Content Development
- Topic: Replacing Animated Models?
- Replies: 16
- Views: 12286
Replacing Animated Models?
Hello. I am very excited to see OpenMW receive support for .dae files. I'm thinking of trying to make a replacer for a character or for humans. However, I am having trouble finding a way to control animation in OpenMW-CS... is it still hardcoded? If so, can someone help me find the list of animation...