Search found 11 matches
- 03 Jan 2021, 18:49
- Forum: Editor Development
- Topic: Dialogue editing (Topic, Journal, Topic Info, Journal Info)
- Replies: 6
- Views: 10538
Re: Dialogue editing (Topic, Journal, Topic Info, Journal Info)
This is probably outside of the basic implementation, but it would be very nice to be able to enter state variables and see which dialogue comes up. For basic dialogues like the one shown on the gitlab page it wouldn't be much help, but I know in TR and other mods you can get some pretty complex int...
- 27 May 2020, 15:54
- Forum: Off Topic
- Topic: OpenMW 0.46.0 Video Complaining Thread
- Replies: 22
- Views: 14844
Re: OpenMW 0.46.0
Maybe it is time to change the format of these videos? As was stated earlier -times of big features added in a single release are long gone. Do we need every bug fix shown? I think these videos could be a more visually pleasing change log or only very significant features/fixes could be presented. ...
- 27 May 2020, 03:38
- Forum: Off Topic
- Topic: OpenMW 0.46.0 Video Complaining Thread
- Replies: 22
- Views: 14844
OpenMW 0.46.0 Video Complaining Thread
a release video should never hold up a release lol
wasn't this an issue before where everyone sat on their hands waiting for the last guy to release his vids
wasn't this an issue before where everyone sat on their hands waiting for the last guy to release his vids
- 26 Jan 2014, 22:27
- Forum: Infrastructure
- Topic: News has many many many typos
- Replies: 26
- Views: 15817
Re: News has many many many typos
Well this turned out well, problem solved for the future. One last statement towards brotherbrick, More professional? Were we professional to begin with? Shit... when was the last time someone here got paid? You don't have to get paid to look professional. Look at the multitude open source projects ...
- 26 Jan 2014, 08:49
- Forum: Infrastructure
- Topic: News has many many many typos
- Replies: 26
- Views: 15817
News has many many many typos
For a site wanting to attract developers, testers, and users alike, the news posts sure do have a lot of typos. I don't want to sound rude but could a native English speaker go over sir_herrbatka's posts before he makes them? Just in the most recent (2014-1-21) post alone: "0.28.0 was increadib...
- 08 Dec 2012, 21:36
- Forum: Organisation and Planning
- Topic: OpenMW 0.20.0
- Replies: 177
- Views: 90834
Re: OpenMW 0.20.0
You forgot the most important part - most quests should be completable. See how far you can get. What makes this possible? The dialog Filters/Functions stuff? Yep. I ran through as fast as possible and using the console to kill things for you, you can legitimately get from the boat to dagoth ur. Th...
- 08 Dec 2012, 21:14
- Forum: Organisation and Planning
- Topic: OpenMW 0.20.0
- Replies: 177
- Views: 90834
Re: OpenMW 0.20.0
You forgot the most important part - most quests should be completable. See how far you can get.
Re: Skyrim
whatNecrod wrote:Guess the rumors of new Skyrim DLC being set on Solstheim were indeed true?
https://www.youtube.com/watch?v=fgGJdgseU5o
Note 0:25 0:26 and 0:27
- 04 Nov 2012, 19:36
- Forum: General Development
- Topic: NPC dialogues
- Replies: 43
- Views: 14429
Re: NPC dialogues
The first imperial legion quest is a treasure trove of dialogue checks. Check to see if you have the guard cuirass equipped, check to see if you have the axe, check to see if the orc is dead. The next quest has you cure the kwama queen, which checks to see if a spell effect (Not entirely sure what i...
- 04 Nov 2012, 19:23
- Forum: Feature Requests and Suggestions
- Topic: Small console observation... #2
- Replies: 2
- Views: 2447
Re: Small console observation... #2
I've also noticed similar things, so I'll make a slight piggyback and say sometimes selecting things in the console requires double clicking, as opposed to Morrowind vanilla's,
Single click -> "Good to go"
(see what I did there)
Single click -> "Good to go"
(see what I did there)