Search found 4 matches
- 17 Dec 2020, 18:12
- Forum: General
- Topic: Absolutely stellar work on 0.47.0
- Replies: 16
- Views: 15706
Absolutely stellar work on 0.47.0
I've been playing a new save in Tamriel Rebuilt over the last few days on the newest nightly and I just have to say WOW. The new object paging allows grass mods to work flawlessly and the new LOD system expanding the draw distance is such a better implementation than in MGE. No insane pop in like MG...
- 12 Dec 2020, 02:57
- Forum: General
- Topic: Grass generation
- Replies: 2
- Views: 2275
Re: Grass generation
Right now the focus has been on supporting existing grass mods that were created for MGE XE, but what should happen beyond that is still being discussed. For grass that "just works" with landscape height editing, the most likely outcome in the medium-term is generation based on ground tex...
- 12 Dec 2020, 01:42
- Forum: General
- Topic: Grass generation
- Replies: 2
- Views: 2275
Grass generation
I see grass is being worked on now, will it be generated according to ground texture or will it still have to be pre-placed like MGE grass? Wondering for large scale landscape edits.
- 11 Dec 2020, 21:49
- Forum: Feature Requests and Suggestions
- Topic: Randomized footstep sounds
- Replies: 2
- Views: 3303
Randomized footstep sounds
Morrowind has a very repetitive footstep sound, pit pat pit pat pit pat... it only plays two sounds that repeat monotonously. Morrowind Acoustic Overhaul had a feature to have random footstep sounds like in modern games but it relied on MWSE. It would be great to see this implemented in OpenMW espec...