Search found 4 matches

by Dellp6
17 Dec 2020, 18:12
Forum: General
Topic: Absolutely stellar work on 0.47.0
Replies: 16
Views: 15706

Absolutely stellar work on 0.47.0

I've been playing a new save in Tamriel Rebuilt over the last few days on the newest nightly and I just have to say WOW. The new object paging allows grass mods to work flawlessly and the new LOD system expanding the draw distance is such a better implementation than in MGE. No insane pop in like MG...
by Dellp6
12 Dec 2020, 02:57
Forum: General
Topic: Grass generation
Replies: 2
Views: 2275

Re: Grass generation

Right now the focus has been on supporting existing grass mods that were created for MGE XE, but what should happen beyond that is still being discussed. For grass that "just works" with landscape height editing, the most likely outcome in the medium-term is generation based on ground tex...
by Dellp6
12 Dec 2020, 01:42
Forum: General
Topic: Grass generation
Replies: 2
Views: 2275

Grass generation

I see grass is being worked on now, will it be generated according to ground texture or will it still have to be pre-placed like MGE grass? Wondering for large scale landscape edits.
by Dellp6
11 Dec 2020, 21:49
Forum: Feature Requests and Suggestions
Topic: Randomized footstep sounds
Replies: 2
Views: 3303

Randomized footstep sounds

Morrowind has a very repetitive footstep sound, pit pat pit pat pit pat... it only plays two sounds that repeat monotonously. Morrowind Acoustic Overhaul had a feature to have random footstep sounds like in modern games but it relied on MWSE. It would be great to see this implemented in OpenMW espec...