Search found 5 matches

by Mordicus
10 Sep 2023, 14:30
Forum: General Modding
Topic: Creating animation for Morrowind (2023)
Replies: 1
Views: 1016

Re: Creating animation for Morrowind (2023)

Most of the recent animations for Morrowind have been created with Blender. I.e., a recent work-on-progress seen on OpenMW: https://forum.openmw.org/viewtopic.php?p=72852#p72852 But there were many plugins created or updated for 3dsmax, for different versions of 3dsmax, most of them by the Niftool t...
by Mordicus
27 Aug 2022, 04:43
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 63651

Re: OpenMW Template art

Excellent work, it really looks amazing.
Animation is one of the weakest and most outdated parts of Morrowind.
by Mordicus
17 Jan 2015, 05:15
Forum: General
Topic: Compatibility with MGSO
Replies: 41
Views: 27513

Re: Compatibility with MGSO

I did not find a clear answer about animated grass and OpenMW. Will OpenMW v1.0 support it? Or future releases? Any chance to integrate MGEXE in OpenMW engine?
by Mordicus
09 Dec 2012, 16:39
Forum: Support
Topic: Will not run on my Windows 7 64-bit machine
Replies: 18
Views: 9841

Re: Will not run on my Windows 7 64-bit machine

(do I need to create a new thread?) Have just tested OpenMW 0.19 (never tested OpenMW before) on Win7 64bits too. When the game launches, I can only see a black & white forms (kind of landscape shapes...). Pressing 'escape' will bring a menu with only 3 choices (not displaying very well): resume...
by Mordicus
01 Jan 2012, 17:16
Forum: General
Topic: End of Year Status 2011
Replies: 12
Views: 8305

Re: End of Year Status 2011

Happy New Year and Greetings to you all!

As many, I suppose, there is no much I can do to help, but I following your progress with great anticipation. Let me encourage you: keep up the good work and best wishes for the next development steps. Thank you for what your are doing.