Search found 146 matches

by heilkitty
02 Jan 2021, 15:56
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 81
Views: 12367

Re: Lua scripting in OpenMW

There were some talks about adding Python scripting to OpenMW-CS, which personally I find a bit weird since we do seem somewhat commited with the Lua API for the main game. That's for automating OpenMW-CS itself, e.g., bulk creating/editing objects. Many popular tools, such as Blender and GIMP, hav...
by heilkitty
24 Oct 2020, 10:53
Forum: General Development
Topic: Comabt AI problem
Replies: 2
Views: 836

Re: Comabt AI problem

Let me live! You will be disgraced for this! ?
My guess, it replicates original Morrowind behavior.
by heilkitty
26 Jun 2020, 16:50
Forum: Organisation and Planning
Topic: OpenMW Daily Build PPA
Replies: 44
Views: 22525

Re: OpenMW Daily Build PPA

Had to install Qt 5.12 manually on my 18.04 in order to build from source. Wanted at first to build Qt from source (a FreeBSD ports habit), but after 1hr and 30 Gb decided it ain't worth it, lel.
by heilkitty
19 Jun 2020, 19:00
Forum: Support
Topic: [Solved] Seams in the terrain
Replies: 6
Views: 1566

Re: Seams in the terrain

I encounter this not only with terrain. Could it be a regression, introduced by object paging?
by heilkitty
19 Jun 2020, 10:16
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 91
Views: 66977

Re: Benchmarks / Hardware Specs

Speaking of Morrowind Optimization Patch...
MGE XE Addon:
This module provides dedicated meshes for distant land generation meant to be used with MGE XE. This module will not work with OpenMW and replacers.
I assume, this is that LOD thing?
by heilkitty
17 Jun 2020, 04:55
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 27
Views: 7763

Re: OpenMW 0.47.0

To the east of Ald Mirathi there's a multiple level waterfall, which don't look like a waterfall at all to me (at least, in OpenMW, haven't tried vanilla MW), and I don't think, that "water level per cell" would be suitable for this use-case, "water volumes independent from cells" would be better, I...
by heilkitty
21 May 2020, 18:38
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 5916

Re: Improved File Format for omwaddon files

I think, the idea is to have a text format additionally to the binary one, for mod development purposes.
by heilkitty
08 May 2020, 17:49
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 19657

Re: Distant Lands and OpenMW

Had an issue with Ebonheart Grand Council towers: https://youtu.be/PASCwuXQbag Couldn't repeat it with vanilla, though. Maybe it's because of some mesh replacer. The same issue with TR's Old Ebonheart. Relevant log messages (as far as I can tell): RootCollisionNode is not attached to the root node ...
by heilkitty
08 May 2020, 06:43
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 19657

Re: Distant Lands and OpenMW

Had an issue with Ebonheart Grand Council towers: https://youtu.be/PASCwuXQbag Couldn't repeat it with vanilla, though. Maybe it's because of some mesh replacer.