Search found 130 matches

by heilkitty
03 Apr 2020, 09:04
Forum: General
Topic: Is OpenMW playable?
Replies: 28
Views: 1301

Re: Is OpenMW playable?

Maybe, play swimming animation instead of running, when levitating and not touching the ground?
by heilkitty
28 Dec 2018, 15:30
Forum: Support
Topic: Hiding traps
Replies: 3
Views: 679

Re: Hiding traps

I think, there's no such option in OpenMW at the moment.
by heilkitty
08 Sep 2018, 13:03
Forum: Support
Topic: Current state of vampires?
Replies: 2
Views: 828

Re: Current state of vampires?

You should post this on TES3MP subforum. For all I know, vampirism could be disabled in multiplayer version to avoid all sorts of shenanigans.
by heilkitty
04 Aug 2018, 11:20
Forum: Support
Topic: Godawful performance when building debug builds of OpenMW from source on Windows
Replies: 3
Views: 956

Re: Godawful performance when built OpenMW from source on Windows

Yeah, the difference is huge. Maybe, it would be better to make the Release option default?
by heilkitty
04 Aug 2018, 10:07
Forum: Support
Topic: Godawful performance when building debug builds of OpenMW from source on Windows
Replies: 3
Views: 956

Godawful performance when building debug builds of OpenMW from source on Windows

By default, it's built with the Debug configuration. Does it have something to do with that?
by heilkitty
22 Jul 2018, 13:32
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 28754

Re: Post 1.0 Plans

Am I right to assume that this mechanics would allow to assign multiple factions to NPCs/creatures?
by heilkitty
15 Jul 2018, 07:25
Forum: Support
Topic: Segmentation fault when running launcher
Replies: 9
Views: 1555

Re: Segmentation fault when running launcher

OK, rebuilt openmw with QT5, launcher works fine now (except for some failed DBus assertions, which are not critical, it seems). I guess, it's another reason to deprecate QT4.
by heilkitty
08 Jul 2018, 13:35
Forum: Organisation and Planning
Topic: My thoughts on the design document (post 1.0)
Replies: 13
Views: 4743

Re: My thoughts on the design document (post 1.0)

He means the ability to assign in-game objects, such as NPCs, creatures, containers, etc as variables' values.
by heilkitty
17 Jun 2018, 14:04
Forum: Support
Topic: Segmentation fault when running launcher
Replies: 9
Views: 1555

Re: Segmentation fault when running launcher

So, would this valgrind output be sufficient for a bug report? $ valgrind ./openmw-launcher ==26942== Memcheck, a memory error detector ==26942== Copyright (C) 2002-2015, and GNU GPL'd, by Julian Seward et al. ==26942== Using Valgrind-3.11.0 and LibVEX; rerun with -h for copyright info ==26942== Com...
by heilkitty
17 Jun 2018, 11:51
Forum: Support
Topic: Segmentation fault when running launcher
Replies: 9
Views: 1555

Re: Segmentation fault when running launcher

What are cmake options to build with debug symbols?