Search found 143 matches

by heilkitty
26 Jun 2020, 16:50
Forum: Organisation and Planning
Topic: OpenMW Daily Build PPA
Replies: 41
Views: 16056

Re: OpenMW Daily Build PPA

Had to install Qt 5.12 manually on my 18.04 in order to build from source. Wanted at first to build Qt from source (a FreeBSD ports habit), but after 1hr and 30 Gb decided it ain't worth it, lel.
by heilkitty
19 Jun 2020, 19:00
Forum: Support
Topic: Seams in the terrain
Replies: 3
Views: 580

Re: Seams in the terrain

I encounter this not only with terrain. Could it be a regression, introduced by object paging?
by heilkitty
19 Jun 2020, 10:16
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 91
Views: 58292

Re: Benchmarks / Hardware Specs

Speaking of Morrowind Optimization Patch...
MGE XE Addon:
This module provides dedicated meshes for distant land generation meant to be used with MGE XE. This module will not work with OpenMW and replacers.
I assume, this is that LOD thing?
by heilkitty
17 Jun 2020, 04:55
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 9
Views: 1861

Re: OpenMW 0.47.0

To the east of Ald Mirathi there's a multiple level waterfall, which don't look like a waterfall at all to me (at least, in OpenMW, haven't tried vanilla MW), and I don't think, that "water level per cell" would be suitable for this use-case, "water volumes independent from cells" would be better, I...
by heilkitty
21 May 2020, 18:38
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 2765

Re: Improved File Format for omwaddon files

I think, the idea is to have a text format additionally to the binary one, for mod development purposes.
by heilkitty
08 May 2020, 17:49
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 11736

Re: Distant Lands and OpenMW

Had an issue with Ebonheart Grand Council towers: https://youtu.be/PASCwuXQbag Couldn't repeat it with vanilla, though. Maybe it's because of some mesh replacer. The same issue with TR's Old Ebonheart. Relevant log messages (as far as I can tell): RootCollisionNode is not attached to the root node ...
by heilkitty
08 May 2020, 06:43
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 11736

Re: Distant Lands and OpenMW

Had an issue with Ebonheart Grand Council towers: https://youtu.be/PASCwuXQbag Couldn't repeat it with vanilla, though. Maybe it's because of some mesh replacer.
by heilkitty
07 May 2020, 19:14
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 11736

Re: Distant Lands and OpenMW

Oof... As for distant objects, I had to adjust settings a little bit to get a decent performance: object paging merge factor = 500 object paging min size = 0.02 object paging min size merge factor = 0.5 object paging min size cost multiplier = 40 Also, reduced view distance from 10 cells to 6 (also ...
by heilkitty
06 May 2020, 20:32
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 11736

Re: Distant Lands and OpenMW

Is this radial fog glitching out? https://youtu.be/PASCwuXQbag (notice the Dwemer tower disappearing, when you look straight on it)
by heilkitty
06 May 2020, 19:07
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 11736

Re: Distant Lands and OpenMW

Well, it's 33 commits behind master, so I'm kinda cautious.