Search found 11 matches
- 30 Jul 2020, 05:48
- Forum: General Modding
- Topic: Vanilla+ Modlist for Android OpenMW 0.46
- Replies: 6
- Views: 4816
Re: Vanilla+ Modlist for Android OpenMW 0.46
I mean, I have both the 0.46 OMW and 0.46 OMW Nightly on my phone, and I have a Pixel 4XL, so 6GB RAM.
- 28 Jul 2020, 00:35
- Forum: General Modding
- Topic: Vanilla+ Modlist for Android OpenMW 0.46
- Replies: 6
- Views: 4816
Re: Vanilla+ Modlist for Android OpenMW 0.46
Interesting, I haven't heard about Object Paging and Active Grid. What all does it entail? Just turning on a toggle in the settings.cfg? And you're saying it can increase performance on Android mobile phones right?
- 26 Jul 2020, 20:58
- Forum: General Modding
- Topic: Vanilla+ Modlist for Android OpenMW 0.46
- Replies: 6
- Views: 4816
Re: Vanilla+ Modlist for Android OpenMW 0.46
Yeah, Vurt's Groundcover has an OpenMW compatible version on Nexus, but as you said mods that significantly change the environment hit the FPS hardest for me.
- 23 Jul 2020, 21:26
- Forum: General Modding
- Topic: Vanilla+ Modlist for Android OpenMW 0.46
- Replies: 6
- Views: 4816
Vanilla+ Modlist for Android OpenMW 0.46
Just made my first modlist and it's running well on Android OpenMW 0.46 on a Pixel 4XL, figured I'd share if anyone else gets any use out of it. And if you have any critiques, go for it. First time modding Morrowind, so I'm sure I made mistakes. https://i.ibb.co/nPBx5Zs/page-1.png https://i.ibb.co/J...
- 23 Jul 2020, 14:45
- Forum: Support
- Topic: Mod Impact On Performance, ESPs, ESMs, and pluginless?
- Replies: 2
- Views: 1701
Re: Mod Impact On Performance, ESPs, ESMs, and pluginless?
Okay, that makes perfect sense on the loading bit, I got you.
And for the scripts, I had read something along those lines when searching for mods. Scripts always running in the background and such.
Thanks for your thoughts!
And for the scripts, I had read something along those lines when searching for mods. Scripts always running in the background and such.
Thanks for your thoughts!
- 23 Jul 2020, 14:41
- Forum: Other Forks and Ports
- Topic: Is Color Topic Enable in Settings on OpenMW 0.46 on Android working?
- Replies: 3
- Views: 6490
Re: Is Color Topic Enable in Settings on OpenMW 0.46 on Android working?
Sad face. Here's to hoping 0.47 gets to Android soon. Thanks for letting me know! I must be running 0.47 on my PC, guess I updated at some point.
- 22 Jul 2020, 19:00
- Forum: Other Forks and Ports
- Topic: Is Color Topic Enable in Settings on OpenMW 0.46 on Android working?
- Replies: 3
- Views: 6490
Is Color Topic Enable in Settings on OpenMW 0.46 on Android working?
*topic*
Color topic enable = true is not working for me on OpenMW 0.46 on Android. It's working okay on my PC, anyone got it working on Android?
Color topic enable = true is not working for me on OpenMW 0.46 on Android. It's working okay on my PC, anyone got it working on Android?
- 22 Jul 2020, 15:12
- Forum: Support
- Topic: Mod Impact On Performance, ESPs, ESMs, and pluginless?
- Replies: 2
- Views: 1701
Mod Impact On Performance, ESPs, ESMs, and pluginless?
I'm setting up OpenMW on my Android, trying to get a perfect balance between performance and the mods I want to use. I'm not super familiar with ESPs, ESMs, and pluginless mods, but I'm wondering what the impacts on performance are. I believe ESPs and ESMs are essentially the same? I'm making a comp...
- 20 Jul 2020, 14:13
- Forum: Support
- Topic: OpenMW Nightly 0.46 Android - Punibi Yahaz Gnisis Silt Strider Caravaner Bug
- Replies: 4
- Views: 1825
Re: OpenMW Nightly 0.46 Android - Punibi Yahaz Gnisis Silt Strider Caravaner Bug
I believe you replied to my reddit post about this haha. So it's permanent? When you go to another town and come back?
- 19 Jul 2020, 17:37
- Forum: Support
- Topic: OpenMW Nightly 0.46 Android - Punibi Yahaz Gnisis Silt Strider Caravaner Bug
- Replies: 4
- Views: 1825
Re: OpenMW Nightly 0.46 Android - Punibi Yahaz Gnisis Silt Strider Caravaner Bug
So I believe what's happening is that OpenMW is rendering the NPC first, and the walkway second. In watching a tutorial about the construction set, it said that NPCs don't have to be placed precisely on the ground, they'll just fall until they hit the ground/something solid when rendered. Well what ...