Search found 40 matches
- 25 Apr 2024, 20:48
- Forum: General Modding
- Topic: Morrowind Comes Alive
- Replies: 2
- Views: 591
Re: Morrowind Comes Alive
I seem to recall this mod working "very poorly" on Morrowind.exe, too. But if there's different behavior between vanilla and openmw, that's a bug in openmw and it should probably be filed with the bug tracker.
- 25 Apr 2024, 20:46
- Forum: TES3MP
- Topic: TES3MP on Mac OS X
- Replies: 3
- Views: 289
Re: TES3MP on Mac OS X
It says it can't find an installed copy of Raknet, which is a VR library. I'm pretty sure that's optional, so it shouldn't be failing because of that. Strange.
- 24 Oct 2023, 21:34
- Forum: General
- Topic: Is the game 100% completable ?
- Replies: 7
- Views: 1767
Re: Is the game 100% completable ?
OpenMW passed that milestone years ago. Yes, it's 100% completable.
- 05 Jan 2023, 23:43
- Forum: General Development
- Topic: .ess Importer
- Replies: 60
- Views: 62112
Re: .ess Importer
It's a volunteer project, the only reason the ess importer is incomplete is nobody's volunteered to fix the importer. If you want to do it, go for it!
- 17 Nov 2022, 21:18
- Forum: Other Forks and Ports
- Topic: operations configuration file hard crash
- Replies: 3
- Views: 6063
Re: operations configuration file hard crash
Well I'd start by removing those quote marks. Everything else looks like a valid entry.
- 15 Sep 2022, 19:53
- Forum: Feature Requests and Suggestions
- Topic: Whatever happened to... Overgrowth/Fluid Animation?
- Replies: 2
- Views: 1777
- 13 Jun 2022, 22:05
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1035301
Re: OpenMW Nightly builds
Linux nightlies are busted again. It links to libMyGuiEngine.so.3.4.1 and libyaml-cpp.so.0.7, but the libs folder only ships libMyGuiEngine.so.3.4.0 and libyaml-cpp.so.0.
- 28 Feb 2022, 20:18
- Forum: General Modding
- Topic: Did I just ruin my TO mod list with LOOT?
- Replies: 2
- Views: 2707
Re: Did I just ruin my TO mod list with LOOT?
If LOOT changed your plugin order, it is probably more correct now than when that instructions page was written.
- 21 Feb 2022, 20:32
- Forum: General
- Topic: List of OpenMW exploits
- Replies: 2
- Views: 5365
Re: List of OpenMW exploits
Only if they're engine bugs. Exploits due to game design and assets are a job for modders, not the engine team.
- 01 Feb 2022, 18:34
- Forum: Other Forks and Ports
- Topic: operations configuration file hard crash
- Replies: 3
- Views: 6063
Re: operations configuration file hard crash
Code: Select all
fallback-archive=Morrowind.bsa''
fallback-archive=Tribunal.bsa''
fallback-archive=Bloodmoon.bsa''
fallback-archive=PT_Data.bsa''
fallback-archive=TR_Data.bsa''