I tried with a door, and still the same behavior.
Very strange, I've tried multiple settings, no change. The parallax effect works correctly with decals if I change the name to the _nh suffix though.
???
Search found 4 matches
- 15 Oct 2021, 17:05
- Forum: General
- Topic: Decal Textures and Normal Maps
- Replies: 5
- Views: 4471
- 13 Oct 2021, 23:30
- Forum: General
- Topic: Decal Textures and Normal Maps
- Replies: 5
- Views: 4471
Re: Decal Textures and Normal Maps
I can't reproduce this with latest master, decals work fine with normal maps. Which version of OpenMW are you running? I just switched to one of the RC versions - I think this might somehow be hardware related - or maybe just some settings on my part. I'm on some old Radeon HD GPU in this desktop f...
- 12 Oct 2021, 06:16
- Forum: General
- Topic: Understanding Morrowind's Asset Issues
- Replies: 12
- Views: 10337
Re: Understanding Morrowind's Asset Issues
... Besides just static objects the way body slots work in Morrowind add to the draw-call nightmare, it's one of the reasons later titles like Skyrim have such a simplified body part system. If I am understanding you correctly I may have accidentally found a bit of a workaround for this issue regar...
- 10 Oct 2021, 06:52
- Forum: General
- Topic: Decal Textures and Normal Maps
- Replies: 5
- Views: 4471
Decal Textures and Normal Maps
It seems that if there is a decal texture defined in a .nif, the normal map texture for the diffuse texture is not applied in game. I'm not sure if this is some limitation of OpenMW or user error on my part (or maybe exporter error). Pictures will probably explain better. Meshes here are Robert's Ob...