Search found 4 matches

by concurrent
15 Oct 2021, 17:05
Forum: General
Topic: Decal Textures and Normal Maps
Replies: 5
Views: 4471

Re: Decal Textures and Normal Maps

I tried with a door, and still the same behavior.

Very strange, I've tried multiple settings, no change. The parallax effect works correctly with decals if I change the name to the _nh suffix though.

???
by concurrent
13 Oct 2021, 23:30
Forum: General
Topic: Decal Textures and Normal Maps
Replies: 5
Views: 4471

Re: Decal Textures and Normal Maps

I can't reproduce this with latest master, decals work fine with normal maps. Which version of OpenMW are you running? I just switched to one of the RC versions - I think this might somehow be hardware related - or maybe just some settings on my part. I'm on some old Radeon HD GPU in this desktop f...
by concurrent
12 Oct 2021, 06:16
Forum: General
Topic: Understanding Morrowind's Asset Issues
Replies: 12
Views: 10337

Re: Understanding Morrowind's Asset Issues

... Besides just static objects the way body slots work in Morrowind add to the draw-call nightmare, it's one of the reasons later titles like Skyrim have such a simplified body part system. If I am understanding you correctly I may have accidentally found a bit of a workaround for this issue regar...
by concurrent
10 Oct 2021, 06:52
Forum: General
Topic: Decal Textures and Normal Maps
Replies: 5
Views: 4471

Decal Textures and Normal Maps

It seems that if there is a decal texture defined in a .nif, the normal map texture for the diffuse texture is not applied in game. I'm not sure if this is some limitation of OpenMW or user error on my part (or maybe exporter error). Pictures will probably explain better. Meshes here are Robert's Ob...