Search found 96 matches
- 13 Aug 2022, 00:25
- Forum: Support
- Topic: Sun visible and flickering through objects
- Replies: 13
- Views: 5560
Re: Sun visible and flickering through objects
Are you guys trying with latest versions? There was a recent fix for it, also make sure you aren't using any custom shaders.
- 10 Aug 2022, 00:15
- Forum: Feature Requests and Suggestions
- Topic: Lua standard library extensions
- Replies: 1
- Views: 1486
Re: Lua standard library extensions
Hi!
If you don't mind could you open an issue on Gitlab (feel free to copy/paste parts of your original post)
https://gitlab.com/OpenMW/openmw/-/issues.
Chances of gaining traction for these things is much higher if posted directory on the issue tracker.
If you don't mind could you open an issue on Gitlab (feel free to copy/paste parts of your original post)
https://gitlab.com/OpenMW/openmw/-/issues.
Chances of gaining traction for these things is much higher if posted directory on the issue tracker.
- 09 Jul 2022, 06:53
- Forum: Support
- Topic: Bizarre Candle Effect
- Replies: 2
- Views: 504
Re: Bizarre Candle Effect
Are you using zesterer's shaders? That hacks in a leaf sway by looking at the texture and material properties to determine if it is a leaf or not. A few meshes are incorrectly categorized as leaves. You can disable this effect in the `config.glsl`. This mod might help with this, but no promises. htt...
- 18 Jun 2022, 17:43
- Forum: Support
- Topic: 0.47 lighting issue
- Replies: 24
- Views: 10903
Re: 0.47 lighting issue
Enabling per pixel lighting is an alternative workaround that works for all lighting modes.
- 06 Jun 2022, 03:41
- Forum: Support
- Topic: Ebony Armor shining like enchanted Mac M1
- Replies: 2
- Views: 1007
Re: Ebony Armor shining like enchanted Mac M1
This is normal, and an issue in Morrowind.exe.
Pretty sure this is fixed in MOP https://www.nexusmods.com/morrowind/mods/45384
Also, make sure you have this set in settings.cfg
[Shaders]
apply lighting to environment maps = true
Pretty sure this is fixed in MOP https://www.nexusmods.com/morrowind/mods/45384
Also, make sure you have this set in settings.cfg
[Shaders]
apply lighting to environment maps = true
- 26 May 2022, 06:55
- Forum: Support
- Topic: Sun visible and flickering through objects
- Replies: 13
- Views: 5560
Re: Sun visible and flickering through objects
It does, with/without the shaders and the cloud mod. I also tried enabling and disabling the FXAA shader but it doesn't seem to affect the sun. My graphics card AA settings are also set to use application settings. I'm guessing it's happening because of AMD's wonky drivers, but I think it's weird b...
- 25 May 2022, 20:15
- Forum: Support
- Topic: Sun visible and flickering through objects
- Replies: 13
- Views: 5560
Re: Sun visible and flickering through objects
Does this still happen with antialiasing enabled?
- 25 May 2022, 02:45
- Forum: Support
- Topic: Sun visible and flickering through objects
- Replies: 13
- Views: 5560
Re: Sun visible and flickering through objects
Please share your openmw.log and settings.cfg.
It looks like you're using shaders as well. Does this happen when they are not in use? Does it happen when one in particular is in use? (They can be toggled in the F2 menu)
It looks like you're using shaders as well. Does this happen when they are not in use? Does it happen when one in particular is in use? (They can be toggled in the F2 menu)
- 28 Apr 2022, 00:35
- Forum: Support
- Topic: Game stuck when clicking on any main menu option
- Replies: 9
- Views: 1706
- 22 Feb 2022, 19:23
- Forum: Support
- Topic: Rendering issue in player inventory screen with GUI Scaling
- Replies: 2
- Views: 2038
Re: Rendering issue in player inventory screen with GUI Scaling
Posted on the issue that was opened, but this was actually already reported and fixed.
https://gitlab.com/OpenMW/openmw/-/issues/6129
https://gitlab.com/OpenMW/openmw/-/issues/6129