Search found 7 matches

by guigui
18 Jun 2020, 11:28
Forum: Support
Topic: cliff racer don't attack - saved game problem
Replies: 1
Views: 744

Re: cliff racer don't attack - saved game problem

i found a (poor) solution: when i see cliff racer in a cell i've already been, i open the console, and for each cliff racer i see, i select him and type: setfight 90 then i save my game. Is it possible to do "setfight" for all cliff racers in the game, or for all cliff racers in a cell? (o...
by guigui
16 Jun 2020, 11:10
Forum: Mod Compatibility
Topic: The Lighting Mod - sneak modifier problem
Replies: 0
Views: 1702

The Lighting Mod - sneak modifier problem

I have a problem concerning TLM - The Lighting Mod: with TLM i don't see the light based sneak modifier (depending on locations) when i play in interior cells. (not the "carry light" malus - this one works ok) in the esp (complete.esp (TLM complete version)) it seems that the light based s...
by guigui
16 Jun 2020, 10:42
Forum: Support
Topic: cliff racer don't attack - saved game problem
Replies: 1
Views: 744

cliff racer don't attack - saved game problem

Hi! I have a problem with cliff racers: they don't attack. In the console, when i do: "cliff racer"->getfight it returns: 10 if i set to 90, it returns to 10 a few seconds later. (i don't have this problem when i start a new game. I only have this problem with my saved games after May 8, 2...
by guigui
08 May 2020, 08:34
Forum: Mod Compatibility
Topic: Price Balance + At Home Alchemy
Replies: 1
Views: 1308

Price Balance + At Home Alchemy

for information.

loading Price Balance (the "apparatus" part of Price Balance) after At Home Alchemy breaks the effects of the latter.

This should be noted on both mod's pages and the CFG generator should be corrected.
by guigui
28 Apr 2020, 14:27
Forum: General
Topic: Bitter Coast Sounds 1.0 don't work
Replies: 1
Views: 957

Bitter Coast Sounds 1.0 don't work

just a little info, if you don't already know: in the page: https://wiki.openmw.org/index.php?title=Bethesda_Softworks_Mods it is said that Bitter Coast Sounds 1.0 is working with openmw (0.35.1) i just try Bitter Coast Sounds 1.0 with openmw 0.45.0: it's not working. same issue as Bitter Coast Soun...
by guigui
12 Apr 2020, 21:23
Forum: Support
Topic: omwllf and multipatch
Replies: 3
Views: 1125

Re: omwllf and multipatch

thank you!! it's much more clear! just a little additional question, if don't bother you: will it be ok to run tes3cmd multipatch first, then run omwllf (that is, with the new tes3cmd esp). (then, like you said, ensure that omwllf's .omwaddon is last in the load order) ? (i would be a little more co...
by guigui
12 Apr 2020, 12:31
Forum: Support
Topic: omwllf and multipatch
Replies: 3
Views: 1125

omwllf and multipatch

hi all! first, thanks for openmw and the work. it's a great engine. i'm a beginner so don't blame me too much if my question is stupid. i use omwllf and tes3cmd. since tes3cmd cannot read .omwaddon files, is it better to make the omwllf.omwaddon file after the making of the tes3cmd multipatch file (...