Search found 4 matches
- 02 Mar 2020, 12:40
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65145
Re: Distant Lands and OpenMW
I won't bore you with specifications but suffice to say I could run The Witcher 3 on max with the fps floating around 70ish. So highish midrange performance compared to what some folks can run the same title at. The goal is to make a high speed flyover with as insane a framerate as I can and cover a...
- 02 Mar 2020, 04:05
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65145
Re: Distant Lands and OpenMW
Indeed, quite familiar with that god awful ugridstoload.
Thanks for the explanation.
Thanks for the explanation.
- 02 Mar 2020, 03:15
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65145
Re: Distant Lands and OpenMW
Thanks for the reply man. I tried the distant lands settings as per this ... https://openmw.org/2017/distant-terrain/ But performance scaled really badly :( Ah well, I'll revert to vanilla for now, whats another few years at this point lol. Between SSD's and modern capture like Relive I should be ab...
- 02 Mar 2020, 02:39
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65145
Distant Lands and OpenMW
So I made this flyover video 10 odd years ago. I figured, seeing as TR has practically all of Vvardenfel added at this point might be fun to do another. I've spent 2 days now rebuilding my mods in OpenMW and its only now that I'm realizing that I may be wasting my time as distant land support seems ...