Search found 35 matches
- 22 Nov 2020, 14:09
- Forum: General
- Topic: Translation Management and Community
- Replies: 8
- Views: 1156
Re: Translation Management and Community
I think Greendogo is referring to developing a localisation framework for content. I know Zini has talked in the past about de-hardcoding strings in the engine to allow localisations there as a (post-) 1.0 goal, which is certainly achievable, but content is a different kettle of fish. Localising con...
- 19 Nov 2020, 00:01
- Forum: Support
- Topic: Lightning Shield and Absorb
- Replies: 3
- Views: 728
Re: Lightning Shield and Absorb
Bring it up with 2002 Bethesda. OpenMW, half by necessity because something in the base game will break if you change anything, never mind any of the billion mods out there, and half because a vocal segment of users who have been playing for the better part of two decades expect every quirk of the o...
- 21 Oct 2020, 07:27
- Forum: Mod Compatibility
- Topic: OpenHUD, is there a way to install this without root?
- Replies: 26
- Views: 3183
Re: OpenHUD, is there a way to install this without root?
/usr/share/games/openmw/ is located within the root file system, so normally, you cannot modify this directory, not without giving your root password. I don't feel comfortable doing that. It's a personal taste of mine that I don't install stuff from third-parties into the root directory. The root d...
- 21 Oct 2020, 02:47
- Forum: Mod Compatibility
- Topic: OpenHUD, is there a way to install this without root?
- Replies: 26
- Views: 3183
Re: OpenHUD, is there a way to install this without root?
Running Lubuntu 18.04. OpenHUD - https://www.nexusmods.com/morrowind/mods/48893 OpenHUD is a pluginless HUD replacer for OpenMW (0.46+). Here's a screenshot: https://staticdelivery.nexusmods.com/mods/100/images/48893/48893-1601616310-2075948134.png Here's a comment from TaxAkla on how to install th...
- 06 Oct 2020, 05:17
- Forum: General
- Topic: Maybe a bug around luck...
- Replies: 2
- Views: 907
Re: Maybe a bug around luck...
"Easily 45 minutes" is a gross exaggeration from my experience of fighting that NPC. The hit chance formula used by OpenMW can be seen here , if you're willing to do the maths. It actually should be practically impossible to hit him (100 AG + 770 LU = defense term of 97) with a bow with 48 marksman ...
- 04 Aug 2020, 00:44
- Forum: General
- Topic: How to run away from enemies?
- Replies: 10
- Views: 2363
Re: How to run away from enemies?
What mods do you have installed? Enemies will chase you to the ends of the earth, but they can't follow you if you teleport or take transport. You should be able to outrun and lose most enemies running. Guards should help you kill creatures that come into town. And most enemies should be manageable ...
- 19 Jul 2020, 03:15
- Forum: Support
- Topic: OpenMW 0.46.0 32-bit kernel32.dll error
- Replies: 8
- Views: 1095
Re: OpenMW 0.46.0 32-bit kernel32.dll error
Does the 32-bit build work with Windows 10? Windows Vista has been end-of-life (read: unfit for use) for years at this point, so you can't really expect support for your officially unsupported OS.
- 05 Apr 2020, 03:59
- Forum: General
- Topic: Any openMW approved mods for bigger letters?
- Replies: 2
- Views: 885
Re: Any openMW approved mods for bigger letters?
I'd like to know if there's any mod for bigger/ clearer text letters, as they are too small. I know I can lower the resolution, but was wondering if there was another way. You can change the GUI scaling to make text (and game windows) appear bigger in your settings.cfg file with the option [GUI] sc...
- 04 Apr 2020, 15:13
- Forum: Off Topic
- Topic: Stronger Cleaver of St. Felms
- Replies: 1
- Views: 1400
Re: Stronger Cleaver of St. Felms
Hey guys I love what yall have done with openmw. I was just seeing if you guys know anyone who can make the Cleaver of St. Felms stronger then a daedric war axe and have a stronger enchantment. Like 15-20 fire dame and 15-20 magic drain caste when strike. Please let me know if you know anyone who c...
- 18 Nov 2019, 10:25
- Forum: General
- Topic: Can OpenMW be modded to look like this?
- Replies: 3
- Views: 2339
Re: Can OpenMW be modded to look like this?
You can certainly follow the modlist linked in the description, which says that there's "no major issues" with using it with OpenMW, but does require some compatibility adjustments.