Search found 44 matches

by Husaco
11 Mar 2019, 05:24
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 268064

Re: OpenMW 0.45.0

I havent seen atahualpa active in forum for a long time He said he was working on the video only a fortnight ago. I don't understand why people are getting restless over this release: it's only been a little over half a year since the last release, which has been about par for the course for the pa...
by Husaco
15 Feb 2019, 11:41
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 268064

Re: OpenMW 0.45.0

raevol wrote: 15 Feb 2019, 08:26 Sounds like we need Windows RCs (and testing for them) and a status update on the video and announcement? I think Atahualpa was proofreading the announcement?
Ace (SWE) wrote: 07 Feb 2019, 21:42 Built up some new Windows RCs then;

32-bit
64-bit
They didn't break with light testing for me.
by Husaco
15 Feb 2019, 00:54
Forum: General Development
Topic: Animated doors
Replies: 7
Views: 4847

Re: Animated doors

...But doors are animated. Unless you're talking about door with cell transitions, in which case that's a lot more work than you might think. Or actor door-opening animations, which I imagine would be a pain when that includes anything from bar doors to regular doors to massive gates.
by Husaco
02 Feb 2019, 16:37
Forum: General Development
Topic: Shadows
Replies: 310
Views: 170911

Re: Shadows

One problem I'm getting testing with the latest build artifact that I haven't seen talked about is some objects getting a light-coloured lip at their bases at night: shadowglitch.png Apart from that I'd say they work great 90% of the time, with the other 10% being jags and sawtooth effects to varyin...
by Husaco
29 Jan 2019, 07:11
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 554
Views: 1081802

Re: OpenMW Nightly builds

With a lack of automatically compiled nightly executables for Windows, how can we blind laymen either find a source of previous executables, or compile our own? The Windows nightlies are still building though? They’re available on the first page of this thread. Moderator comment: The post Husaco is...
by Husaco
24 Jan 2019, 05:06
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 63
Views: 46262

Re: Undo the alleged MCP "fix" for Absorb spell reflection

Can this thread just be locked or something? The option to have either behaviour is available, which is agreeable to everyone, and there’s absolutely no merit in having sporadic flame wars about which implementation of an obscure interaction between two game mechanics is “correct” and ought to be th...
by Husaco
10 Jan 2019, 16:22
Forum: Off Topic
Topic: A kind of crazy idea
Replies: 39
Views: 26845

Re: A kind of crazy idea

So yeah, Red Mountain shouldn't really be the highest point in Tamriel - or should have just a small opening at the top rather than a huge crater. Judging by its depictions elsewhere , it seems Bethesda would agree with the latter. I always found Red Mountain rather underwhelming in Vanilla— more r...
by Husaco
07 Dec 2018, 08:42
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 45652

Re: Fix The Lady Lover and Steed Birthsigns

The problem I see is that with vanilla behavior, Ability fortify effects do little more than cause you to hit the cap sooner. However, the ones that are applied later in the game, after the cap has been hit, boost the stats above it. This heavily encourages metagaming in a way that's annoyingly unf...
by Husaco
06 Oct 2018, 03:35
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 145
Views: 59068

Re: The new MWSE-Lua interface

I think at this point, if not 70 posts ago, it’s pretty clear that the discussion is non-productive and getting less civil by the minute. I don’t think there’s been a single line of code written to do with Lua so it seems very premature to soapbox about its implementation. It certainly remains to be...
by Husaco
12 Aug 2017, 02:53
Forum: Support
Topic: Can't run openmw-launcher.exe Win10
Replies: 44
Views: 28906

Re: Can't run openmw-launcher.exe Win10

Hmm, I looked at other forums and in most of them the error is actually that their file path uses characters that the application doesn't like, which has caused problems before. Do any of the folders OpenMW is in have punctuation, accented or non-Latin letters or any other symbol that might cause pr...