Search found 44 matches
- 11 Mar 2019, 05:24
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 268064
Re: OpenMW 0.45.0
I havent seen atahualpa active in forum for a long time He said he was working on the video only a fortnight ago. I don't understand why people are getting restless over this release: it's only been a little over half a year since the last release, which has been about par for the course for the pa...
- 15 Feb 2019, 11:41
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 268064
Re: OpenMW 0.45.0
They didn't break with light testing for me.
- 15 Feb 2019, 00:54
- Forum: General Development
- Topic: Animated doors
- Replies: 7
- Views: 4847
Re: Animated doors
...But doors are animated. Unless you're talking about door with cell transitions, in which case that's a lot more work than you might think. Or actor door-opening animations, which I imagine would be a pain when that includes anything from bar doors to regular doors to massive gates.
- 02 Feb 2019, 16:37
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 170911
Re: Shadows
One problem I'm getting testing with the latest build artifact that I haven't seen talked about is some objects getting a light-coloured lip at their bases at night: shadowglitch.png Apart from that I'd say they work great 90% of the time, with the other 10% being jags and sawtooth effects to varyin...
- 29 Jan 2019, 07:11
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 554
- Views: 1081802
Re: OpenMW Nightly builds
With a lack of automatically compiled nightly executables for Windows, how can we blind laymen either find a source of previous executables, or compile our own? The Windows nightlies are still building though? They’re available on the first page of this thread. Moderator comment: The post Husaco is...
- 24 Jan 2019, 05:06
- Forum: Feature Requests and Suggestions
- Topic: Undo the alleged MCP "fix" for Absorb spell reflection
- Replies: 63
- Views: 46262
Re: Undo the alleged MCP "fix" for Absorb spell reflection
Can this thread just be locked or something? The option to have either behaviour is available, which is agreeable to everyone, and there’s absolutely no merit in having sporadic flame wars about which implementation of an obscure interaction between two game mechanics is “correct” and ought to be th...
- 10 Jan 2019, 16:22
- Forum: Off Topic
- Topic: A kind of crazy idea
- Replies: 39
- Views: 26845
Re: A kind of crazy idea
So yeah, Red Mountain shouldn't really be the highest point in Tamriel - or should have just a small opening at the top rather than a huge crater. Judging by its depictions elsewhere , it seems Bethesda would agree with the latter. I always found Red Mountain rather underwhelming in Vanilla— more r...
- 07 Dec 2018, 08:42
- Forum: Feature Requests and Suggestions
- Topic: Fix The Lady Lover and Steed Birthsigns
- Replies: 70
- Views: 45652
Re: Fix The Lady Lover and Steed Birthsigns
The problem I see is that with vanilla behavior, Ability fortify effects do little more than cause you to hit the cap sooner. However, the ones that are applied later in the game, after the cap has been hit, boost the stats above it. This heavily encourages metagaming in a way that's annoyingly unf...
- 06 Oct 2018, 03:35
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 145
- Views: 59068
Re: The new MWSE-Lua interface
I think at this point, if not 70 posts ago, it’s pretty clear that the discussion is non-productive and getting less civil by the minute. I don’t think there’s been a single line of code written to do with Lua so it seems very premature to soapbox about its implementation. It certainly remains to be...
- 12 Aug 2017, 02:53
- Forum: Support
- Topic: Can't run openmw-launcher.exe Win10
- Replies: 44
- Views: 28906
Re: Can't run openmw-launcher.exe Win10
Hmm, I looked at other forums and in most of them the error is actually that their file path uses characters that the application doesn't like, which has caused problems before. Do any of the folders OpenMW is in have punctuation, accented or non-Latin letters or any other symbol that might cause pr...