Search found 1 match
- 15 Feb 2020, 15:19
- Forum: Feature Requests and Suggestions
- Topic: VR Support
- Replies: 23
- Views: 19283
Re: VR Support
To quote some guy from a Gamecube emulator to VR project which had the same problems in the past... "I can get around the licensing problem by just writing my own headers that call the Oculus DLLs directly. The Oculus DLLs are obviously system libraries according to GPL, just like DirectX, XInp...