Search found 38 matches

by 1Zero
21 Sep 2020, 20:40
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 323498

Re: Elder-scrolls IV Oblivion

Hello,
for legal reasons, I am unfortunately required to withdraw my Involvement in the development of an open source Oblivion immediately.
I wish the project the best of luck and progress going forward!

Best regards,

1Zero
by 1Zero
19 Jun 2020, 02:05
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 323498

Re: Elder-scrolls IV Oblivion

I'm a little confused about the scripting work - will you be generating a bunch of empty methods that needs to be implemented? Like, all these and more from OBSE, etc? Yes, basically. Let me elaborate; I split the implementation into multiple steps: At stage 1 it, it will be an acceptor: Given an i...
by 1Zero
18 Jun 2020, 17:03
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 323498

Re: Elder-scrolls IV Oblivion

If you try and use someone else's CMake-generated solution file, it will always be significantly more work to trick it into working on your machine than it would be just to get CMake working in the first place. The big thing is that it'll call back into CMake to regenerate itself if it's not up-to-...
by 1Zero
18 Jun 2020, 11:08
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 323498

Re: Elder-scrolls IV Oblivion

I compile most of the dependencies from source, including zlib, libpng, Freetype, SDL, MyGUI, Ogre, etc. Even Qt. This might be too much for most people. I'll have a go at setting up a ubuntu vm to see if the code will compile. Alright, there appears to be no way around compiling some libraries on ...
by 1Zero
18 Jun 2020, 00:35
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 323498

Re: Elder-scrolls IV Oblivion

If you're on Windows, then putting dependency libraries where CMake will find them is a wild ride. There's no standard lookup location, so you basically just put them wherever, then look at CMake's findLibraryName.cmake script in its modules directory to see how it looks for it, and pass it the nec...
by 1Zero
17 Jun 2020, 22:39
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 323498

Re: Elder-scrolls IV Oblivion

@cc9cii Alright, I run into some problems I don't really use CMake that often, where should I put the downloaded development libraries for CMake to find them? Also, are there prebuild development libraries available for MyGUI? There only seems to be the option to compile them from source in Visual S...
by 1Zero
10 Jun 2020, 19:18
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 323498

Re: Elder-scrolls IV Oblivion

Amazing, I was looking forward to this! Looked through the source and have a bunch of questions but I should first attempt to build the project. It's going to be a challenge until I actually collect all the libraries in the proper versions and get it compiled on VS 2019 Community though. "Based...
by 1Zero
28 May 2020, 08:24
Forum: General
Topic: gaming on android taken to the next level
Replies: 3
Views: 2694

Re: gaming on android taken to the next level

will there be a development in the near future that will start on bringing at least the 32 bit skyrim to the android? currently i have a nubia redmagic 5g phone with a snapdragon 865 and 12 gigs of ram. i would bet anything that it can handle the old version of skyrim. with that being said, these p...
by 1Zero
27 May 2020, 20:19
Forum: Off Topic
Topic: OpenMW 0.46.0 Video Complaining Thread
Replies: 22
Views: 14695

Re: OpenMW 0.46.0 Video Complaining Thread

Pretty sure it's the most sane approach to simultaneously release a video together with the new version, definitely not afterwards though. The big publishers release their final trailer before a release usually even 3-4 weeks earlier. From a marketing perspective, it's important to attract new devel...
by 1Zero
10 May 2020, 07:14
Forum: General Development
Topic: OpenMW on Vulkan API?
Replies: 7
Views: 7918

Re: OpenMW on Vulkan API?

If you're using OpenGL correctly, behaviour should be the same wherever you use it. Sometimes there are driver bugs (Vulkan was supposed to help with this by making it easier to write drivers, but most vendors just used smaller driver teams to make similar-quality drivers instead of the same sized ...