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Unfortunately I don't think many of us use gamepads. :( A quick look through here makes it look like we don't support that right now: https://openmw.readthedocs.io/en/latest/reference/modding/settings/index.html Opening a feature request for this might be a way to go? https://gitlab.com/OpenMW/openm...
- 22 May 2019, 22:47
- Forum: Other Forks and Ports
- Topic: Reddit user making strides on Android
- Replies: 0
- Views: 309
Thought it would be cool to share this: https://www.reddit.com/r/Morrowind/comments/brpg5a/finally_finished_urshilaku_burial_caverns_got_the/ Thanks to the hard work put in on the Android port, this user is a ways through the main quest. Great work to everyone responsible! Edit: Just saw this in the...
- 19 May 2019, 09:59
- Forum: Off Topic
- Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
- Replies: 4
- Views: 896
Finally got around to reading this. I feel like the particular courses I chose to take in my schooling where bizarrely specific to prepare me to understand this paper... Anyway, it's pretty cool. It definitely adds a huge amount of background work to get a system like this running, but I can see how...
Hi Laicus- The sort of things you are asking for would have to be added post-1.0, and through functionality that will need to be developed as part of de-hardcoding the current game mechanics. The vision for 1.0 is to exactly replicate the vanilla engine mechanics, but to enable these sort of changes...