Search found 2808 matches

by raevol
08 Jun 2019, 23:02
Forum: Other Forks and Ports
Topic: In game keyboard trouble.
Replies: 4
Views: 172

Re: In game keyboard trouble.

I'm blind, I didn't read close enough. Sorry!
by raevol
08 Jun 2019, 20:51
Forum: Other Forks and Ports
Topic: In game keyboard trouble.
Replies: 4
Views: 172

Re: In game keyboard trouble.

Is there an in-game keyboard implemented in the non-android version? I don't think there is one, but I could be wrong...
by raevol
24 May 2019, 22:09
Forum: Feature Requests and Suggestions
Topic: Head bobbing
Replies: 23
Views: 1495

Re: Head bobbing

That's funny, I was going to say it looks way better than I anticipated. Still not my style, but cool to see a feature like this in place.
by raevol
23 May 2019, 04:43
Forum: Support
Topic: Gamepad - cursor speed?
Replies: 3
Views: 365

Re: Gamepad - cursor speed?

Unfortunately I don't think many of us use gamepads. :( A quick look through here makes it look like we don't support that right now: https://openmw.readthedocs.io/en/latest/reference/modding/settings/index.html Opening a feature request for this might be a way to go? https://gitlab.com/OpenMW/openm...
by raevol
22 May 2019, 22:47
Forum: Other Forks and Ports
Topic: Reddit user making strides on Android
Replies: 0
Views: 309

Reddit user making strides on Android

Thought it would be cool to share this: https://www.reddit.com/r/Morrowind/comments/brpg5a/finally_finished_urshilaku_burial_caverns_got_the/ Thanks to the hard work put in on the Android port, this user is a ways through the main quest. Great work to everyone responsible! Edit: Just saw this in the...
by raevol
22 May 2019, 06:35
Forum: Feature Requests and Suggestions
Topic: Head bobbing
Replies: 23
Views: 1495

Re: Head bobbing

wareya wrote:
22 May 2019, 03:35
it should never not be disableable
Couldn't agree more. It doesn't make me nauseous, but it makes games unplayable for me.
by raevol
19 May 2019, 09:59
Forum: Off Topic
Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
Replies: 4
Views: 896

Re: Representing Game Dialogue as Expressions inFirst-Order Logic

Finally got around to reading this. I feel like the particular courses I chose to take in my schooling where bizarrely specific to prepare me to understand this paper... Anyway, it's pretty cool. It definitely adds a huge amount of background work to get a system like this running, but I can see how...
by raevol
18 May 2019, 06:26
Forum: Join the team
Topic: Application: ampaulg
Replies: 1
Views: 358

Re: Application: ampaulg

A dev will have to give you some direction, but I wanted to say welcome!
by raevol
18 May 2019, 03:15
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 1656

Re: Build for Elbrus(VLIW)

AnyOldName3 wrote:
18 May 2019, 02:05
using OpenMicroWave
What did I miss! :shock:
by raevol
14 May 2019, 04:46
Forum: Feature Requests and Suggestions
Topic: Stealth
Replies: 2
Views: 668

Re: Stealth

Hi Laicus- The sort of things you are asking for would have to be added post-1.0, and through functionality that will need to be developed as part of de-hardcoding the current game mechanics. The vision for 1.0 is to exactly replicate the vanilla engine mechanics, but to enable these sort of changes...