Search found 2802 matches

by raevol
19 May 2019, 09:59
Forum: Off Topic
Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
Replies: 3
Views: 461

Re: Representing Game Dialogue as Expressions inFirst-Order Logic

Finally got around to reading this. I feel like the particular courses I chose to take in my schooling where bizarrely specific to prepare me to understand this paper... Anyway, it's pretty cool. It definitely adds a huge amount of background work to get a system like this running, but I can see how...
by raevol
18 May 2019, 06:26
Forum: Join the team
Topic: Application: ampaulg
Replies: 1
Views: 93

Re: Application: ampaulg

A dev will have to give you some direction, but I wanted to say welcome!
by raevol
18 May 2019, 03:15
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 33
Views: 798

Re: Build for Elbrus(VLIW)

AnyOldName3 wrote:
18 May 2019, 02:05
using OpenMicroWave
What did I miss! :shock:
by raevol
14 May 2019, 04:46
Forum: Feature Requests and Suggestions
Topic: Stealth
Replies: 2
Views: 455

Re: Stealth

Hi Laicus- The sort of things you are asking for would have to be added post-1.0, and through functionality that will need to be developed as part of de-hardcoding the current game mechanics. The vision for 1.0 is to exactly replicate the vanilla engine mechanics, but to enable these sort of changes...
by raevol
13 May 2019, 06:03
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 560

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

my graphics card is an AMD card: HD6670, dated around Q2/Q3 2011. Old AMD drivers are notoriously bad. Hard to say what you are running since Windows did it for you. And even if it's an updated driver, it might be selecting a legacy code path to support an older card. Sorry, I know this isn't very ...
by raevol
12 May 2019, 07:43
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 560

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

ValkyrWarrior wrote:
12 May 2019, 07:23
another issue of certain objects and terrain flashing to pure black and white has arisen.
GPU and driver version are going to be the culprits there, but one of our graphics devs will have to chime in.
by raevol
12 May 2019, 07:17
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 560

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

Some basics: Operating system version? CPU? GPU and driver version? RAM?
by raevol
05 May 2019, 21:40
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 17
Views: 5497

Re: OpenMW 0.46.0

Can we wait, like seriously, a week? So I can get through finals?
by raevol
05 May 2019, 21:39
Forum: General
Topic: Back (Almost)
Replies: 9
Views: 1252

Re: Back (Almost)

Good to hear from you, hope things start looking better!!
by raevol
02 May 2019, 02:42
Forum: Off Topic
Topic: Educate me: fixed function vs programmable pipeple in OpenGL
Replies: 15
Views: 467

Re: Educate me: fixed function vs programmable pipeple in OpenGL

I was going to look at the Steam hardware survey to see how common old OpenGL support is, but the survey is down. :(