Search found 110 matches
- 02 Aug 2020, 13:06
- Forum: Support
- Topic: OpenMW Arch Linux ARM Build
- Replies: 30
- Views: 16253
Re: OpenMW Arch Linux ARM Build
It has now been merged, so if you compile the 'master' branch of Mesa everything should work fine. Hey, I know it's been a while since I posted in this thread, but I have now updated mesa to my repo version 20.1.4. The transparent textures now look good; however, the sky is still red and the rain s...
- 17 May 2020, 22:36
- Forum: Support
- Topic: OpenMW Arch Linux ARM Build
- Replies: 30
- Views: 16253
Re: OpenMW Arch Linux ARM Build
I also had to use that texture decompression option, so my random character wasn't walking through a pink candyfloss land. Fun fact: there is hardware support for S3TC textures, but the boot ROM disables it because "licensing". Ok, I see. So, that texture decompression option will need to...
- 02 May 2020, 14:20
- Forum: Support
- Topic: Frame rate is Going below 4 fps
- Replies: 5
- Views: 3229
- 29 Apr 2020, 15:24
- Forum: Support
- Topic: OpenMW Arch Linux ARM Build
- Replies: 30
- Views: 16253
Re: OpenMW Arch Linux ARM Build
Regarding the patch - I know that it's used by Android guys to make the red sky look normal. It should have the same effect on your chromebook. OpenMW also has the red sky issue on the Pinebook Pro, an Arm laptop. It's confirmed on the forum that patch solves the issue. All it does is disabling Sha...
- 24 Apr 2020, 13:28
- Forum: General
- Topic: Comments on first try
- Replies: 40
- Views: 19113
Re: Comments on first try
Well, I completed my runthrough yesterday. My level 30 argonian walked/flew up Red Mountain and gave that pesky Dagoth Ur a good spanking. Took about 4 months in total, although that was probably because I did a lot of faction side quests and explored quite a bit of Tamriel Rebuilt as well (which is...
- 24 Apr 2020, 13:15
- Forum: Support
- Topic: OpenMW Arch Linux ARM Build
- Replies: 30
- Views: 16253
Re: OpenMW Arch Linux ARM Build
https://forum.pine64.org/showthread.php?tid=8665&page=7 A patch for the red sky is mentioned in this thread. Thanks for the link, I'll take a look at it. Although, as I mentioned in my other post, I suspect the issue is with the GPU driver, which is still under development. There's stuff in the...
- 24 Apr 2020, 13:10
- Forum: Support
- Topic: OpenMW Arch Linux ARM Build
- Replies: 30
- Views: 16253
Re: OpenMW Arch Linux ARM Build
OpenGL version string: 2.1 Looks like the equivalent of RPi's VC4 GPU. Yeah, all things considered, it could be that the driver/module isn't as performant yet. Keep an eye on development though. :) Perhaps get in contact with the developers? If you can show that the LLVMPipe rendering renders corre...
- 23 Apr 2020, 11:21
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65144
Re: Distant Lands and OpenMW
If I can ask: what sorts of issues/bugs are present in what is there already for distant statics? How far have you played?
- 23 Apr 2020, 02:40
- Forum: Support
- Topic: OpenMW Arch Linux ARM Build
- Replies: 30
- Views: 16253
Re: OpenMW Arch Linux ARM Build
I have done a bit more digging on this and found some interesting things. glxinfo -B gives the following: $ glxinfo -B name of display: :0 display: :0 screen: 0 direct rendering: Yes Extended renderer info (GLX_MESA_query_renderer): Vendor: Panfrost (0xffffffff) Device: Mali T760 (Panfrost) (0xfffff...
- 22 Apr 2020, 14:23
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65144
Re: Distant Lands and OpenMW
Drool ....
This would be amazing and a big step for OpenMW! It seems like a lot of work has been done on it already. I'll be very happy to assist with testing/feedback.
This would be amazing and a big step for OpenMW! It seems like a lot of work has been done on it already. I'll be very happy to assist with testing/feedback.