Search found 110 matches

by Time4Tea
02 Aug 2020, 13:06
Forum: Support
Topic: OpenMW Arch Linux ARM Build
Replies: 26
Views: 4583

Re: OpenMW Arch Linux ARM Build

It has now been merged, so if you compile the 'master' branch of Mesa everything should work fine. Hey, I know it's been a while since I posted in this thread, but I have now updated mesa to my repo version 20.1.4. The transparent textures now look good; however, the sky is still red and the rain s...
by Time4Tea
17 May 2020, 22:36
Forum: Support
Topic: OpenMW Arch Linux ARM Build
Replies: 26
Views: 4583

Re: OpenMW Arch Linux ARM Build

I also had to use that texture decompression option, so my random character wasn't walking through a pink candyfloss land. Fun fact: there is hardware support for S3TC textures, but the boot ROM disables it because "licensing". Ok, I see. So, that texture decompression option will need to be used f...
by Time4Tea
02 May 2020, 14:20
Forum: Support
Topic: Frame rate is Going below 4 fps
Replies: 5
Views: 1144

Re: Frame rate is Going below 4 fps

jmelesky wrote:
01 May 2020, 19:12
Probably also worth showing your settings.cfg -- are you perhaps setting "exterior cell load distance"?
Only ~1000 drawables, so seems unlikely ECLD is very high? That physics bar is nuts!
by Time4Tea
29 Apr 2020, 15:24
Forum: Support
Topic: OpenMW Arch Linux ARM Build
Replies: 26
Views: 4583

Re: OpenMW Arch Linux ARM Build

Regarding the patch - I know that it's used by Android guys to make the red sky look normal. It should have the same effect on your chromebook. OpenMW also has the red sky issue on the Pinebook Pro, an Arm laptop. It's confirmed on the forum that patch solves the issue. All it does is disabling Sha...
by Time4Tea
24 Apr 2020, 13:28
Forum: General
Topic: Comments on first try
Replies: 40
Views: 7194

Re: Comments on first try

Well, I completed my runthrough yesterday. My level 30 argonian walked/flew up Red Mountain and gave that pesky Dagoth Ur a good spanking. Took about 4 months in total, although that was probably because I did a lot of faction side quests and explored quite a bit of Tamriel Rebuilt as well (which is...
by Time4Tea
24 Apr 2020, 13:15
Forum: Support
Topic: OpenMW Arch Linux ARM Build
Replies: 26
Views: 4583

Re: OpenMW Arch Linux ARM Build

https://forum.pine64.org/showthread.php?tid=8665&page=7 A patch for the red sky is mentioned in this thread. Thanks for the link, I'll take a look at it. Although, as I mentioned in my other post, I suspect the issue is with the GPU driver, which is still under development. There's stuff in there a...
by Time4Tea
24 Apr 2020, 13:10
Forum: Support
Topic: OpenMW Arch Linux ARM Build
Replies: 26
Views: 4583

Re: OpenMW Arch Linux ARM Build

OpenGL version string: 2.1 Looks like the equivalent of RPi's VC4 GPU. Yeah, all things considered, it could be that the driver/module isn't as performant yet. Keep an eye on development though. :) Perhaps get in contact with the developers? If you can show that the LLVMPipe rendering renders corre...
by Time4Tea
23 Apr 2020, 11:21
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 16909

Re: Distant Lands and OpenMW

If I can ask: what sorts of issues/bugs are present in what is there already for distant statics? How far have you played?
by Time4Tea
23 Apr 2020, 02:40
Forum: Support
Topic: OpenMW Arch Linux ARM Build
Replies: 26
Views: 4583

Re: OpenMW Arch Linux ARM Build

I have done a bit more digging on this and found some interesting things. glxinfo -B gives the following: $ glxinfo -B name of display: :0 display: :0 screen: 0 direct rendering: Yes Extended renderer info (GLX_MESA_query_renderer): Vendor: Panfrost (0xffffffff) Device: Mali T760 (Panfrost) (0xfffff...
by Time4Tea
22 Apr 2020, 14:23
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 16909

Re: Distant Lands and OpenMW

:o Drool ....

This would be amazing and a big step for OpenMW! It seems like a lot of work has been done on it already. I'll be very happy to assist with testing/feedback.