Search found 4 matches

by ronnavarium
06 Feb 2020, 23:20
Forum: General
Topic: Starting my first openmw run
Replies: 1
Views: 995

Re: Starting my first openmw run

I'm starting my first run with openmw Welcome! I'm curious now as to how things went on your play-through... Mine's going extremely well with about 50 mods curated over the last year or so! (Kudos to the devs and team, as always) Later on the run, after I test these mods work, I'm planning to add t...
by ronnavarium
25 Jan 2020, 19:06
Forum: General Development
Topic: Bound Weapons Expiry Desired Behavior
Replies: 3
Views: 833

Re: Bound Weapons Expiry Desired Behavior

Would be cool to have the bound weapon "fade out" (lower the opacity) quickly when the time expires, and then, when the weapon is no longer bound, play the equip animation for the previously equipped weapon. This probably makes more sense with Lua scripts though I guess? This would seem to make the...
by ronnavarium
21 Jan 2020, 22:05
Forum: Feature Requests and Suggestions
Topic: Get OpenMW on Steam
Replies: 4
Views: 1645

Re: Get OpenMW on Steam

I think this is an excellent idea, whether pre-1.0 or not, tbh. The original game is already more than playable via OpenMW; plus, the engine would get exposure to more people. Any really, being an open source project, isn't this kinda the goal?
by ronnavarium
19 Jan 2020, 14:46
Forum: General
Topic: Possible issue with potion crafting?
Replies: 9
Views: 1165

Re: Possible issue with potion crafting?

Capostrophic wrote:
13 Jan 2020, 12:38
Basically yes.
Which is, whether making potions for self or for profit, a much welcome implementation.