Search found 780 matches

by jhooks1
06 Sep 2013, 22:23
Forum: Organisation and Planning
Topic: OpenMW 0.26.0
Replies: 140
Views: 74963

Re: OpenMW 0.26.0

Looks great, openmw is really looking alive now.
by jhooks1
24 Aug 2013, 22:10
Forum: General Development
Topic: Bullet loading time
Replies: 8
Views: 5722

Re: Bullet loading time

Just to quote what was going on: Scrawl, I am not sure we can use btScaledBvhTriangleMeshShape. I didn't test long enough to notice a problem until now. When viewing shapes in tcg, it looks identical to using the previous way. When we turn on collision (tcl) though there are bad problems - including...
by jhooks1
17 Jun 2013, 00:40
Forum: Feature Requests and Suggestions
Topic: First-person camera independent of body
Replies: 20
Views: 14982

Re: First-person camera independent of body

in DayZ you can turn your head in various directions by using the numpad keys, independent of your running direction. in addition to that, you can hold a key (i think it was alt) to freely move your head with your mouse. iirc Shenmue allowed you to move your character with the dpad and use the anal...
by jhooks1
15 Jun 2013, 20:30
Forum: Feature Requests and Suggestions
Topic: First-person camera independent of body
Replies: 20
Views: 14982

Re: First-person camera independent of body

You can do something like this in the game Shenmue (for the dreamcast). What other games do something like this?
by jhooks1
31 May 2013, 22:51
Forum: Feature Requests and Suggestions
Topic: Animation Modding Approach
Replies: 3
Views: 3941

Re: Animation Modding Approach

This sounds like a cool idea
by jhooks1
25 May 2013, 00:02
Forum: Organisation and Planning
Topic: Testing before 1.0.0
Replies: 43
Views: 21664

Re: OpenMW 0.25.0

The original MW engine had bugs. I am not saying 1.0 has to be free of bugs. I am just saying it should be around the same caliber of the original engine.
by jhooks1
24 May 2013, 23:06
Forum: Organisation and Planning
Topic: Testing before 1.0.0
Replies: 43
Views: 21664

Re: OpenMW 0.25.0

imho 1.0 should be as good as the original engine. It should look polished, perform well, and appear to most people as bug free. With this in mind, it may take a few more releases after the feature complete release to get to 1.0. I think it would be worth it though. EDIT: Personally, I don't know if...
by jhooks1
14 May 2013, 22:04
Forum: Support
Topic: OpenMW refuses to run off my graphics card
Replies: 21
Views: 11999

Re: OpenMW refuses to run off my graphics card

Direct3d generally gives me better framerate as well.
by jhooks1
14 May 2013, 20:53
Forum: General Development
Topic: Animation layering
Replies: 15
Views: 10110

Re: Animation layering

Not sure what is wrong then. The algorithm looks very different than what I originally committed. Might want to add a remove in showWeapons() before the addOrReplace() removePartGroup(slotlist .mSlot); could be placed in the forceupdate loop (you would have to get rid of the break statement though)....
by jhooks1
13 May 2013, 23:07
Forum: Support
Topic: OpenMW refuses to run off my graphics card
Replies: 21
Views: 11999

Re: OpenMW refuses to run off my graphics card

This may be a known problem (wrong card selected for direct3d). Does anyone know? I was looking at .19 :oops: