Does it support motion controller for hand control, or it's just for gamepad emulation ?
Can it be played with an Xbox controller ?
Search found 4 matches
- 28 Oct 2020, 11:00
- Forum: Feature Requests and Suggestions
- Topic: VR Support
- Replies: 23
- Views: 19426
- 11 Sep 2019, 12:14
- Forum: Other Forks and Ports
- Topic: Oculus Quest VR port
- Replies: 8
- Views: 13863
Re: Oculus Quest VR port
The ball is now on Facebook's roof: "Oculus says they plan to provide runtime support for apps built for OpenXR on Rift and Quest later this year ." https://www.roadtovr.com/openxr-0-9-provisional-release-microsoft-oculus-collabora-implementations/ Rift port was technically posible since s...
- 29 Jul 2019, 14:56
- Forum: Feature Requests and Suggestions
- Topic: Oculus Rift
- Replies: 60
- Views: 52495
Re: Oculus Rift
Hey, OpenXR just arrived: https://www.khronos.org/news/press/khronos-releases-openxr-1.0-specification-establishing-a-foundation-for-the-ar-and-vr-ecosystem The GPL has a thing called the System Library Exception (https://www.gnu.org/licenses/gpl-faq.html#SystemLibraryException) - this basically say...
- 29 Jul 2019, 11:56
- Forum: Feature Requests and Suggestions
- Topic: Oculus Rift
- Replies: 60
- Views: 52495
Re: Oculus Rift
This GPL thing is really a no sense, if we apply that, then OpenMW couldn't run on Windows because of the same reason. The runtime required is something the user has already installed in his computer, is not something you have to distribute with the MOD. The Dolphin team used that as an excuse to ge...