Search found 4 matches
- 07 Jul 2019, 10:26
- Forum: General Development
- Topic: Profiler
- Replies: 3
- Views: 4400
Profiler
Hey, I've seen the OSG profiler (F3), but it seems to me that it offers very little details about what's happening in the frame, unless I missed something :mrgreen: From what I've seen, it gives only a few categories, no info about threads, no user markers, no calls tack, and it's not possible to pa...
- 07 Jul 2019, 09:53
- Forum: General Development
- Topic: Distant objects
- Replies: 34
- Views: 30979
Re: Distant objects
Hey, I'm just intruding to add that I'm willing to help. I'm a rendering engineer by day (working on open world games) and I have some free time in the next couple of weeks. I don't know anything about OSG though :D Am I correct that the current plan is to implement what's described in the paste bin...
- 05 Jul 2019, 09:34
- Forum: Feature Requests and Suggestions
- Topic: path tracing,ray tracing?
- Replies: 15
- Views: 15431
Re: path tracing,ray tracing?
Full ray traced rendering (like they did for Quake2 recently: https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-tracing-vulkan-vkray-geforce-rtx/) is probably too expensive to be anything else than a cool experiment (without a very expensive RTX graphics card it'll be hard to get a decent f...
- 04 Jul 2019, 16:26
- Forum: Join the team
- Topic: Application: plop
- Replies: 1
- Views: 5524
Application: plop
Hey! I'm a game engine programmer who happens to have a bit of free time in the coming weeks, so I decided to come take a look and maybe try to tackle a few bugs :D But first, congrats on making this awesome project and keeping it active and in good health for so long! I compiled the code earlier to...