Search found 11 matches

by eddie5
09 Jan 2020, 22:55
Forum: Mod Compatibility
Topic: Fixes for Uvirith's Legacy
Replies: 33
Views: 11429

Re: Fixes for Uvirith's Legacy

Something must have changed recently about saving/load the scale of objects? The bag of holding does a getscale on the parent bag to see if a game's just been loaded (or 3 game days have passed for vanilla) and wants to re-instantiate the parent container if that seems necessary. This check used to ...
by eddie5
20 Dec 2019, 06:23
Forum: Mod Compatibility
Topic: carried lights without models
Replies: 1
Views: 288

carried lights without models

This mod's NPC companion has a light in her inventory with the model subrecord left blank: http://mw.modhistory.com/download-55-2513 In vanilla she stands there happily holding an invisible torch, but in openmw, as soon as it gets dark she gets a big yellow "!" and the error is logged: Failed to loa...
by eddie5
11 Dec 2019, 05:58
Forum: Support
Topic: maybe #4628 again?
Replies: 2
Views: 404

Re: maybe #4628 again?

Just saw 'should be unsigned' & figured that'd explain it. Thx.
by eddie5
10 Dec 2019, 08:01
Forum: Support
Topic: maybe #4628 again?
Replies: 2
Views: 404

maybe #4628 again?

Player's reputation can go below 0 with modreputation (as of Dec 5 nightly), vanilla won't go negative this way (I haven't tried directly setting it to <0).
by eddie5
09 Dec 2019, 01:26
Forum: Mod Compatibility
Topic: Nathaniel's Balmora Candle Shop, Pelagiad Townhouse and Vos Apartment
Replies: 3
Views: 613

Re: Nathaniel's Balmora Candle Shop, Pelagiad Townhouse and Vos Apartment

This looks really messed up to me from just looking at the code. I looked at the candle shop only, but... Activate is funky, I don't fully understand how it works TBH: whatever you use it on needs to check OnActivate, but that part of the script usually calls activate itself without an infinite loop...
by eddie5
27 Nov 2019, 00:48
Forum: Mod Compatibility
Topic: Issues with Emma's Laura Craft companion
Replies: 1
Views: 398

Re: Issues with Emma's Laura Craft companion

The one thing I did to get her to work - and she *IS* working fine for me as I type - was to rename her script from 11AA_LauraScript7.5 to 11AA_LauraScript7_5 (decimal point to underscore - and make sure her NPC record points at the new name of course). It's my understanding this should no longer be...
by eddie5
15 Sep 2019, 14:15
Forum: Mod Compatibility
Topic: Rincewind's luggage
Replies: 3
Views: 617

Re: Rincewind's luggage

Shouldn't you go into their inventory (via pickpocket)? Seems like I remember that anyway.
by eddie5
15 Sep 2019, 13:50
Forum: Mod Compatibility
Topic: Rincewind's luggage
Replies: 3
Views: 617

Rincewind's luggage

http://download.fliggerty.com/download-142-1086 A chest with legs companion mod. The first time you activate it (key in hand) its OnActivate calls activate() to display its inventory - which does nothing in openMW (2019-Sep-11 nightly) for some reason. Subsequent times it has a greeting (it's define...
by eddie5
20 Aug 2019, 22:28
Forum: Mod Compatibility
Topic: Fixes for Uvirith's Legacy
Replies: 33
Views: 11429

Re: Fixes for Uvirith's Legacy

Couple more hacked textures