Search found 14 matches
- 06 Jun 2020, 00:00
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 327249
Re: Elder-scrolls IV Oblivion
I was using the ".lod" files (which contain object references but without object id, so they're like spawned objects). If the object has a low-poly version (i.e. _far.nif) that is used, and no collision shapes are created. If I remember correctly the low-poly mesh also specify low-poly te...
- 03 Jun 2020, 19:32
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 327249
Re: Elder-scrolls IV Oblivion
@cc9cii - Amazing work with your latest youtube videos. Regarding the Landscape LOD performance, https://www.youtube.com/watch?v=gdcRzohlOaI&t, I have a few questions: 1. Are you using the pre-generated landscape meshes/textures (\Oblivion\Data\Meshes\Landscape\LOD\*.nif and \Oblivion\Data\Textu...
- 01 Jun 2020, 07:16
- Forum: Feature Requests and Suggestions
- Topic: Improved File Format for omwaddon files
- Replies: 25
- Views: 15500
Re: Improved File Format for omwaddon files
I think this is mostly a problem with the fact that, if I understand correctly, you are more using this system for tracking changes and you aren't modifying the json directly. Modifying the editor to produce more consistent output would help, but in the end, the best way would be to have the editor...
- 31 May 2020, 19:08
- Forum: Feature Requests and Suggestions
- Topic: Improved File Format for omwaddon files
- Replies: 25
- Views: 15500
Re: Improved File Format for omwaddon files
I do not have much to say to your points as it regards OpenMW, but the statements regarding the IE Engine and WeiDU are puzzling and not reflective of my experience at all. Yes, most mods are cobbled together using NI or dltecep, but a "These non-coding mod-makers then have to rely on a very s...
- 30 May 2020, 19:23
- Forum: Feature Requests and Suggestions
- Topic: Improved File Format for omwaddon files
- Replies: 25
- Views: 15500
Re: Improved File Format for omwaddon files
Shooting from the hip here so feel free to ignore, but why not think of the game data as a database and an esp as a series of SQL statements? The game data is already represented on disk and in memory as a "database". All data is stored as records that are organized into separate tables b...
- 30 May 2020, 18:41
- Forum: Feature Requests and Suggestions
- Topic: Improved File Format for omwaddon files
- Replies: 25
- Views: 15500
Re: Improved File Format for omwaddon files
If you've extended the JSON format, and haven't done it in a completely insane way, it's probably still valid YAML. You might not need to do any legalising transformations if you just parse it with something else. I am using some non-standard, hard-coded scripts to pre-/post-process the JSON files ...
- 30 May 2020, 07:11
- Forum: Feature Requests and Suggestions
- Topic: Improved File Format for omwaddon files
- Replies: 25
- Views: 15500
Re: Improved File Format for omwaddon files
You all may be interested in the current proof-of-concept github repository we have for development of the Morroblivion v065: https://github.com/ponyrider0/Morroblivion-JSON In short, this is the full source-code of the Morroblivion ESM with all changes from v064 to the latest v065 developer build s...
- 11 May 2020, 00:12
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 327249
Re: Elder-scrolls IV Oblivion
What I'm lacking is some of the details - e.g. how are the PGRR sub-records meant to be used? how does the game know a particular interior cell is connected to a pathgrid point outside? I put up a short video to illustrate. You can see that the entry points to other cells do *not* have a blue pathg...
- 10 May 2020, 07:22
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 327249
Re: Elder-scrolls IV Oblivion
@cc9cii I just got around to watching your youtube videos for this year. Looking very nice! Did you figure out the parameters for the FGTS? I have not had time to confirm it yet, but I believe there are fifty [4 byte] values (32bit float?) corresponding to the 50 images contained within an EGT file....
- 25 Feb 2020, 06:07
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 327249
Re: Elder-scrolls IV Oblivion
Very cool progress on an Oblivion interpreter. I'll try to finish moving my TES3-to-TES4 transpiler into standalone translator and compiler as soon as I can. The TES3 translator is still incomplete, but the TES4 byte compiler has been near complete and working very well in my production tool chains ...