Thank you, I found that info and this helpful pack of tools:
https://www.nexusmods.com/morrowind/mod ... ?tab=files
Now I'm just tryna figure out the software
Search found 3 matches
- 04 Jun 2019, 15:14
- Forum: General
- Topic: Importing the .kf animation files into Blender?
- Replies: 2
- Views: 4432
- 04 Jun 2019, 07:39
- Forum: General
- Topic: Importing the .kf animation files into Blender?
- Replies: 2
- Views: 4432
Importing the .kf animation files into Blender?
Does anyone know if it's possible to convert the proprietary .kf files with all the associated animations into a file type that plays nice with Blendr?
- 03 Jun 2019, 04:27
- Forum: Off Topic
- Topic: Looking for people interesting in helping with an Oculus Quest version of Morrowind
- Replies: 1
- Views: 2687
Looking for people interesting in helping with an Oculus Quest version of Morrowind
I am not the developer of this version but I'd love to see some people take a stab at helping the guy responsible for it. Here is a clip showing it's current functionality: https://www.youtube.com/watch?v=2XJTLT1mCQc This is his most recent preview release: https://github.com/demonixis/TESUnityXR/re...