Search found 14 matches
- 11 Jul 2021, 23:22
- Forum: General
- Topic: Diagnosing Morrowind light pop-in
- Replies: 27
- Views: 24745
Re: Diagnosing Morrowind light pop-in
I've been told that Morrowind also does not use more than 8 lights. I'm curious what can be done for brighter interiors short of a lighting engine re-write. Hi, so I've been working on some light fixes. It's currently a MR on Gitlab if you're interested in testing it out :) https://gitlab.com/OpenM...
- 11 Jul 2021, 23:21
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 83
- Views: 83974
Re: List of (other) FOSS game engine replacement projects
Gothic. Yes. Reallly. Finally.
https://github.com/Try/OpenGothic/
https://github.com/Try/OpenGothic/
- 05 Feb 2021, 04:40
- Forum: General
- Topic: Bal Isra is missing. [solved]
- Replies: 2
- Views: 2978
Re: Bal Isra is missing.
It's empty because it's supposed to be empty. It's one of the locations to build your Redoran stronghold . There are other such locations for all the other strongholds, the UESP will always show them on the map as built. Thanks. I vaguely remember being surprised by this before now. UESP ought to m...
- 05 Feb 2021, 02:52
- Forum: General
- Topic: Bal Isra is missing. [solved]
- Replies: 2
- Views: 2978
Bal Isra is missing. [solved]
Just joined house Redoran, and walked past a hill with Bal Isra marked on the map. I see no objects loaded for bal isra - no walls, huts, characters. Base is GoG-Morrowind. Bal Isra is an empty hill with or without a mod-loading profile selected in openmw-launcher. http://0x0.st/-ohX.webp http://0x0...
- 05 Feb 2021, 01:09
- Forum: General
- Topic: Diagnosing Morrowind light pop-in
- Replies: 27
- Views: 24745
Re: Diagnosing Morrowind light pop-in
Just to make this findable to this thread as well: Morrowind interiors are usably bright. On my box OpenMW interiors are often not. https://0x0.st/-oGY.webp I've been told that Morrowind also does not use more than 8 lights. I'm curious what can be done for brighter interiors short of a lighting eng...
- 04 Feb 2021, 11:30
- Forum: Support
- Topic: [Solved] Where to edit Light Attenuation
- Replies: 12
- Views: 7858
Re: [Solved] Where to edit Light Attenuation
As things stand, no amount of tweaking .cfg gets OpenMW close to Morrowind lighting. At least with my build of current git master.
- 04 Feb 2021, 09:17
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 129449
Re: Benchmarks / Hardware Specs
I figured it would be fun to redo the OpenMW vs. OpenMW-OSG benchmark... Thanks for the steady work and progress! Never thought I'd say this but we can-has openmw on these potato-ARM boards with ricegrain GPUs! Khadas VIM3 Kernel 5.10 with brand-spankin-new PANFROST OPENGL3 OpenGL core profile vers...
- 04 Feb 2021, 06:03
- Forum: General
- Topic: Diagnosing Morrowind light pop-in
- Replies: 27
- Views: 24745
Re: Diagnosing Morrowind light pop-in
Probably worth noting that Aldruhn Mages' Guild is one of the worst-lit sites in the game. Experimenting with reduced light falloff starkly reveals that the lighting affects the surrounding room more than objects and NPCs placed in it: https://0x0.st/-olX.webp Here it is with default linear lighting...
- 09 Sep 2020, 07:35
- Forum: News
- Topic: The Summer in Review: June-July-August 2020
- Replies: 4
- Views: 12650
Re: The Summer in Review: June-July-August 2020
I also appreciate this summary.
- 09 Sep 2020, 06:20
- Forum: Feature Requests and Suggestions
- Topic: Is OpenGL ES still supported?
- Replies: 5
- Views: 5444
Re: Is OpenGL ES still supported?
I hate to revive a necro thread, but It's the best place for it. using OpenMW's OSG fork ("OSG on steroids") latest Change Mon, 28 Aug 2017 17:34:51 +0100 // Checked in by : Robert Osfield Changing ccmake variables to OSG_GL1_AVAILABLE OFF OSG_GL2_AVAILABLE OFF OSG_GL3_AVAILABLE OFF OSG_GL...