Search found 14 matches

by clort
11 Jul 2021, 23:22
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 27
Views: 24537

Re: Diagnosing Morrowind light pop-in

I've been told that Morrowind also does not use more than 8 lights. I'm curious what can be done for brighter interiors short of a lighting engine re-write. Hi, so I've been working on some light fixes. It's currently a MR on Gitlab if you're interested in testing it out :) https://gitlab.com/OpenM...
by clort
05 Feb 2021, 04:40
Forum: General
Topic: Bal Isra is missing. [solved]
Replies: 2
Views: 2907

Re: Bal Isra is missing.

It's empty because it's supposed to be empty. It's one of the locations to build your Redoran stronghold . There are other such locations for all the other strongholds, the UESP will always show them on the map as built. Thanks. I vaguely remember being surprised by this before now. UESP ought to m...
by clort
05 Feb 2021, 02:52
Forum: General
Topic: Bal Isra is missing. [solved]
Replies: 2
Views: 2907

Bal Isra is missing. [solved]

Just joined house Redoran, and walked past a hill with Bal Isra marked on the map. I see no objects loaded for bal isra - no walls, huts, characters. Base is GoG-Morrowind. Bal Isra is an empty hill with or without a mod-loading profile selected in openmw-launcher. http://0x0.st/-ohX.webp http://0x0...
by clort
05 Feb 2021, 01:09
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 27
Views: 24537

Re: Diagnosing Morrowind light pop-in

Just to make this findable to this thread as well: Morrowind interiors are usably bright. On my box OpenMW interiors are often not. https://0x0.st/-oGY.webp I've been told that Morrowind also does not use more than 8 lights. I'm curious what can be done for brighter interiors short of a lighting eng...
by clort
04 Feb 2021, 11:30
Forum: Support
Topic: [Solved] Where to edit Light Attenuation
Replies: 12
Views: 7740

Re: [Solved] Where to edit Light Attenuation

As things stand, no amount of tweaking .cfg gets OpenMW close to Morrowind lighting. At least with my build of current git master.
Image
by clort
04 Feb 2021, 09:17
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 105
Views: 127800

Re: Benchmarks / Hardware Specs

I figured it would be fun to redo the OpenMW vs. OpenMW-OSG benchmark... Thanks for the steady work and progress! Never thought I'd say this but we can-has openmw on these potato-ARM boards with ricegrain GPUs! Khadas VIM3 Kernel 5.10 with brand-spankin-new PANFROST OPENGL3 OpenGL core profile vers...
by clort
04 Feb 2021, 06:03
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 27
Views: 24537

Re: Diagnosing Morrowind light pop-in

Probably worth noting that Aldruhn Mages' Guild is one of the worst-lit sites in the game. Experimenting with reduced light falloff starkly reveals that the lighting affects the surrounding room more than objects and NPCs placed in it: https://0x0.st/-olX.webp Here it is with default linear lighting...
by clort
09 Sep 2020, 07:35
Forum: News
Topic: The Summer in Review: June-July-August 2020
Replies: 4
Views: 12508

Re: The Summer in Review: June-July-August 2020

I also appreciate this summary.
by clort
09 Sep 2020, 06:20
Forum: Feature Requests and Suggestions
Topic: Is OpenGL ES still supported?
Replies: 5
Views: 5422

Re: Is OpenGL ES still supported?

I hate to revive a necro thread, but It's the best place for it. using OpenMW's OSG fork ("OSG on steroids") latest Change Mon, 28 Aug 2017 17:34:51 +0100 // Checked in by : Robert Osfield Changing ccmake variables to OSG_GL1_AVAILABLE OFF OSG_GL2_AVAILABLE OFF OSG_GL3_AVAILABLE OFF OSG_GL...