Search found 4 matches

by AlexTengu
18 May 2019, 09:06
Forum: Feature Requests and Suggestions
Topic: Corner clarity / middle blind spot? (Spherical projection).
Replies: 8
Views: 962

Re: Corner clarity / middle blind spot? (Spherical projection).

New Radial Clipping + Fog: video
Looks good!

By the way, found "other one" repository.
https://gitlab.com/OpenMW/openmw/merge_requests/101

Migrating github > gitlub, ok, convenient.
by AlexTengu
15 May 2019, 18:46
Forum: Feature Requests and Suggestions
Topic: Corner clarity / middle blind spot? (Spherical projection).
Replies: 8
Views: 962

Re: Corner clarity / middle blind spot? (Spherical projection).

We tried radial fog User appreciate this. User tried to draw attention to this issue, because he thinks it is important for high-quality gameplay. User glad to see that problem is meaning, and being developed. Morrowind uses a fixed colour for fog, but a gradient for the skybox Yup, specific knowle...
by AlexTengu
15 May 2019, 17:35
Forum: Feature Requests and Suggestions
Topic: Corner clarity / middle blind spot? (Spherical projection).
Replies: 8
Views: 962

Re: Corner clarity / middle blind spot? (Spherical projection).

Just checked Draw distance article at wiki, and found there: A common trick used in games to disguise a short draw distance is to obscure the area with a distance fog. I can not insist now, that gamedev uses projection surfaces differ from plane. Maybe, the solution is spherical fog gradient instead...
by AlexTengu
15 May 2019, 16:35
Forum: Feature Requests and Suggestions
Topic: Corner clarity / middle blind spot? (Spherical projection).
Replies: 8
Views: 962

Corner clarity / middle blind spot? (Spherical projection).

Tried to find such topic through forum, and in google - and didn't find it, so: I suggest to change the screen drawing projection engine from "plane" to "sphere". The main reason for that is way too unwanted fog distance difference between center and corners of the screen . It happens because when ...