Search found 22 matches

by ValkyrWarrior
13 May 2019, 07:20
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 976

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

my graphics card is an AMD card: HD6670, dated around Q2/Q3 2011. Old AMD drivers are notoriously bad. Hard to say what you are running since Windows did it for you. And even if it's an updated driver, it might be selecting a legacy code path to support an older card. Sorry, I know this isn't very ...
by ValkyrWarrior
13 May 2019, 04:55
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 976

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

I may have found out where the issue stems: VSync. I can't believe I thought about it sooner, but disabling VSync fixed the issue entirely. Might be worth investigating; I'll consider submitting an official bug report in the next few hours. May be related to this bug. Usually happens on Intel video...
by ValkyrWarrior
13 May 2019, 04:03
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 976

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

Double post: sorry if this is against forum rules.

I may have found out where the issue stems: VSync. I can't believe I thought about it sooner, but disabling VSync fixed the issue entirely. Might be worth investigating; I'll consider submitting an official bug report in the next few hours.
by ValkyrWarrior
12 May 2019, 23:13
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 976

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

That wouldn't be 44 days. That would be 186 days. 0.45.0 wasn't "finished" the day it was released. I'd hope by now that I illustrated the fact that I'm an idiot! Thanks for the clarification; I was just going by the release of the stable version. I guess that would put the nightly at Feb 8th of th...
by ValkyrWarrior
12 May 2019, 23:03
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 976

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

As I don't install nightlies and am usually using my own builds, I can't tell you how to find older ones, but I can help with the binary search part. What you need to do is find a build that you know works and a later one that you know doesn't. Any two will do, and it's not a huge problem if they'r...
by ValkyrWarrior
12 May 2019, 20:55
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 976

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

Some people just install different nightlies to determine a first broken one. You even do not need to check an every one - you can use a binary search algorithm here as well. Ah, but you see, you underestimate how stupid I am and I have no idea how to do that. Basically; you're working with a five ...
by ValkyrWarrior
12 May 2019, 19:44
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 976

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

Now here's something interesting: I recorded a 1 minute walkthrough of Seyda Neen; and what do you know; the screen aberrations did not capture on the video, which complicates things. If you're worried that the issues are on my end, I tested other games on my system to see if the aberrations appeare...
by ValkyrWarrior
12 May 2019, 18:36
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 976

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

1. Then it was multi-threaded but mutex-locked, I distinctly remember a time about a month or two ago when rendering was temporarily on the same frame as everything else and this wasn't happening. There were not any additional locks. The only difference is that OSG tried to assign threads to cores ...
by ValkyrWarrior
12 May 2019, 15:37
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 976

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

I seem to have fixed the issue by updating to a nightly build, but another issue of certain objects and terrain flashing to pure black and white has arisen. Do you mean like this? https://cdn.discordapp.com/attachments/244622818489270272/577125070716272640/2019-05-03-1802-28_25p.png Because this br...
by ValkyrWarrior
12 May 2019, 07:53
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 976

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

another issue of certain objects and terrain flashing to pure black and white has arisen. GPU and driver version are going to be the culprits there, but one of our graphics devs will have to chime in. I'm guessing it's either that or the fact that nightly builds are unstable. Prooooobably the forme...