Search found 70 matches

by Sisah
15 Jan 2022, 11:38
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319898

Re: Android part 2

Try this (arm64 build) also added navmesh generator
https://www.mediafire.com/file/zt6t4u9s ... 4.zip/file
by Sisah
02 Jan 2022, 19:27
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319898

Re: Android part 2

Here is my custom buiĺd, its recent nightly with some changes Biggest is grass paging instead of instancing as its faster on android Hand inertia Zoom buttons in map window Vtastek lighting shader (modified, slightly configurable) And some ingame settings Launcher have support for multiple data dirs...
by Sisah
05 Mar 2021, 19:44
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319898

Re: Android part 2

Here is fresh .apk based on today nightly with grass paging instead of instancing for better performance + modified vtastek shaders with some optimizations.

https://www.mediafire.com/file/fkuscohs ... w.zip/file
by Sisah
23 Aug 2020, 08:08
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319898

Re: Android part 2

And here is new .apk, it support grass animation. Should be enabled with [Grass] # enable separate grass handling enabled = true # configure grass fade out threshold fade start = 1.0 # A grass density (0.0 <= value <= 1.0) # 1.0 means 100% density density = 1.0 # A maximum distance on which grass is...
by Sisah
04 Aug 2020, 10:12
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319898

Re: Android part 2

Better shaders, tere were some errors if per pixel lighting was disabled, and some more. This is better.
https://www.mediafire.com/file/drokwc3q ... d.zip/file
by Sisah
02 Aug 2020, 10:06
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319898

Re: Android part 2

Here is another build plus some shader changes. New settings [Camera] # Automatically enable preview mode when player doesn't move. preview if stand still = false # Rotate the character to the view direction after exiting preview mode. deferred preview rotation = true [Shaders] # What to do with par...
by Sisah
21 Jul 2020, 07:11
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319898

Re: Android part 2

Those setting was added from last time. [Camera] # Switch shoulder automatically when player is close to an obstacle. auto switch shoulder = true # Slightly pulls camera away when the character moves. Works only in 'view over shoulder' mode. Set to 0 to disable. zoom out when move coef = 20 # Contro...
by Sisah
20 Jul 2020, 15:47
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319898

Re: Android part 2

Here is new build. I added head bobbing by stomy to this build, its this https://gitlab.com/OpenMW/openmw/-/merge_requests/114 And particle scaling + option to disable per pixel lighting for particles https://github.com/OpenMW/openmw/pull/2790 some new settings can be found under [camera] and [shade...
by Sisah
09 Jul 2020, 21:55
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319898

Re: Android part 2

Its probably because of low ram, try clean your memory before launching openmw, no other ideas.
by Sisah
09 Jul 2020, 18:56
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319898

Re: Android part 2

Disable object paging?