Search found 26 matches

by Sisah
07 Apr 2020, 21:54
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 449
Views: 79781

Re: Android part 2

It can be enabled, but transparency is badly scaled. Maybe it can ne scaled somehow.
by Sisah
07 Apr 2020, 20:53
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 449
Views: 79781

Re: Android part 2

Another one, refraction seems to work now.
Its bad :(
by Sisah
01 Apr 2020, 09:57
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 449
Views: 79781

Re: Android part 2

Pulion, try symphony mod, it contain many models with new efects, most of them work i think (cant compare with pc version), also lysol normal maped packs are must have, and lougian landscape retexture normal maped show normal maps in all they beauty, but dont fit morrowind very well. On the rocks is...
by Sisah
31 Mar 2020, 22:25
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 449
Views: 79781

Re: Android part 2

Oh, no they are more complicated, probably canot be fixed only with shaders. Same with fog, not only water without shader is broken, but glowing windows too when using that mod. and about water reflection, it broke even with normal shaders when enabling terrain or object shader. Also terrain texture...
by Sisah
31 Mar 2020, 07:58
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 449
Views: 79781

Re: Android part 2

Point it to resources folder, it must contain myui shaders and vfs folders etc. On my phone its --resources /sdcard/omw_nightly/resources Also distant terrain without objects is not that good in my opinion. That objects poping killing me. Little update, more working mods and can set gamma in setting...
by Sisah
30 Mar 2020, 09:22
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 449
Views: 79781

Re: Android part 2

No need to compile anything, just unpack resource folder somewhere and add --resources /path/to/that/folder to cmdline in app Also ground textures are litle misplaced, if using this shader, better dont use radial fog nor normal maped terrain. On objects its fine except if there is normal map and glo...
by Sisah
30 Mar 2020, 08:43
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 449
Views: 79781

Re: Android part 2

Try normal maped and bump maped mods (lysol packs and telvani bump maped, maybe caverns bump maped), with extended exterior cell load distance and disabled radial fog and distant terrain, for me best setting for graphic, but need a fast phone.
by Sisah
29 Mar 2020, 19:53
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 449
Views: 79781

Re: Android part 2

I cant compile it so just unpack resource folder to omw_nightly folder and add "--resources /sdcard/omw_nightly/resources" (may be different for you) to custom command line in app. But its a mess.
by Sisah
29 Mar 2020, 19:05
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 449
Views: 79781

Re: Android part 2

Comment it out, its not used. I get it to work somehow (that mipmap issue) probably with some settings but not sure what exactly it was :D so here is my shaders and settings cfg.

Distant terrain should be disabled it seems.
by Sisah
29 Mar 2020, 16:57
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 449
Views: 79781

Re: Android part 2

I think its ok, only downside is that i must play with water shader without reflection if i want radial fog. and blending on terrain is little different, not that smooth than with original shaders. Try levitate to some height and then look around. Never noticed that mipmap issue, but you are right. ...