Search found 3 matches
- 06 May 2019, 22:46
- Forum: Editor Development
- Topic: Procedurally Generated Terrain
- Replies: 6
- Views: 11013
Re: Procedurally Generated Terrain
Great, I will look into these examples. Yeah my vague take away from the layered nature of the project, which without using the proper terms, I think of as a giant tree of interconnected references. I assume the design is related to the purpose of OOP, which for this I see as every object or procedu...
- 05 May 2019, 09:00
- Forum: Editor Development
- Topic: Procedurally Generated Terrain
- Replies: 6
- Views: 11013
Re: Procedurally Generated Terrain
No that's perfect. I had looked through that section at some point and then jumped to others while wondering if I was starting off the "right" way. I know it's going to take me a ton of time to make small progress understanding any of it, but at least I know I'm starting in the right place...
- 05 May 2019, 02:49
- Forum: Editor Development
- Topic: Procedurally Generated Terrain
- Replies: 6
- Views: 11013
Procedurally Generated Terrain
Hi, I've had some interest in the past of poking around with a hobby/side project related to procedurally generated terrain/meshes. I had a tendency to not stick to it because I didn't quite envision an end goal project, especially with my limited skills and time. Then I found the OpenMW project and...