Search found 3 matches

by JesterRace
06 May 2019, 22:46
Forum: Editor Development
Topic: Procedurally Generated Terrain
Replies: 4
Views: 1078

Re: Procedurally Generated Terrain

Great, I will look into these examples. Yeah my vague take away from the layered nature of the project, which without using the proper terms, I think of as a giant tree of interconnected references. I assume the design is related to the purpose of OOP, which for this I see as every object or procedu...
by JesterRace
05 May 2019, 09:00
Forum: Editor Development
Topic: Procedurally Generated Terrain
Replies: 4
Views: 1078

Re: Procedurally Generated Terrain

No that's perfect. I had looked through that section at some point and then jumped to others while wondering if I was starting off the "right" way.

I know it's going to take me a ton of time to make small progress understanding any of it, but at least I know I'm starting in the right place.

Thanks!
by JesterRace
05 May 2019, 02:49
Forum: Editor Development
Topic: Procedurally Generated Terrain
Replies: 4
Views: 1078

Procedurally Generated Terrain

Hi, I've had some interest in the past of poking around with a hobby/side project related to procedurally generated terrain/meshes. I had a tendency to not stick to it because I didn't quite envision an end goal project, especially with my limited skills and time. Then I found the OpenMW project and...