Search found 21 matches

by sandy0099
16 Apr 2020, 04:38
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319952

Re: Android part 2

Sisah wrote: 15 Apr 2020, 11:04 Normal maps propably be little worse, but also better looking.

Here is new water shader, looks better if refraction is enabled, but transparency is controled via distance instead of depth. Still beter than nothing :D
looks great!! waterfalls still dont work thou, why do you think it doesnt?
by sandy0099
16 Apr 2020, 01:33
Forum: Other Forks and Ports
Topic: Installing mods on Android
Replies: 2
Views: 16266

Re: Installing mods on Android

yes the .esp go to the data file folder. you only need to put in the openmw.cfg is data="path to the folder that contain the meshes and texture for the added mod". mine goes like # This is the user openmw.cfg. Feel free to modify it as you wish. data="/sdcard/app/MODSdata/P4P" da...
by sandy0099
15 Apr 2020, 10:14
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319952

Re: Android part 2

which one would have bigger hit on fps adding normal map textures or just turning on force shaders?
by sandy0099
15 Apr 2020, 03:27
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319952

Re: Android part 2

Another one, refraction seems to work now. Its bad :( hello, i used this file to make indoors lightning to be better and less dull looking with `force shaders=true` but it also affects spells effects(like the soul trap cloud effect) which cause some fps drops. can this be tweaked to have the realis...
by sandy0099
06 Apr 2020, 20:27
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319952

Re: Android part 2

Code: Select all

can't find emitter node, wrong node order?
anyone else started getting this in their openmw.log file eversince the morrowind optimisation patch V9.1b ?
by sandy0099
28 Mar 2020, 03:38
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319952

Re: Android part 2

can i request a few changes: 1. dont hide the activate button in menus like dialogues etc. they are very important to me for spaming persuasion. 2. another touch control option that works like a dual analog. i use the hybrid now and its really good.. its just that to turn around ill need to swipe mu...
by sandy0099
26 Mar 2020, 12:24
Forum: Other Forks and Ports
Topic: install mod without merging.
Replies: 4
Views: 3949

Re: install mod without merging.

ok ill try that.... thanks!
by sandy0099
26 Mar 2020, 09:21
Forum: Other Forks and Ports
Topic: install mod without merging.
Replies: 4
Views: 3949

Re: install mod without merging.

can i just clarify, the path im gonna use is to a folder for the mod that directly contains the needed "texture" and "meshes". for example the structure of project atlas, there is /project atlas/00 core/(then meshes and texture here). so i have to point to "00 core" fol...
by sandy0099
26 Mar 2020, 08:11
Forum: Other Forks and Ports
Topic: install mod without merging.
Replies: 4
Views: 3949

install mod without merging.

i remember vaguely that its supposed to work this way before, unlike now where you have to dump all meshes and texture in "data files". will that method still work on the current nightly(0.46 android)? i really dont want to merge the mods with the data files since im only trying them first...
by sandy0099
01 Jul 2019, 18:35
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319952

Re: Android part 2

please dont auto hide the activate button :( ! hiding it while in conversation or bartering just made some actions like spamming persuassion took 3x longer.