looks great!! waterfalls still dont work thou, why do you think it doesnt?
Search found 21 matches
- 16 Apr 2020, 04:38
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 331631
Re: Android part 2
- 16 Apr 2020, 01:33
- Forum: Other Forks and Ports
- Topic: Installing mods on Android
- Replies: 2
- Views: 17612
Re: Installing mods on Android
yes the .esp go to the data file folder. you only need to put in the openmw.cfg is data="path to the folder that contain the meshes and texture for the added mod". mine goes like # This is the user openmw.cfg. Feel free to modify it as you wish. data="/sdcard/app/MODSdata/P4P" da...
- 15 Apr 2020, 10:14
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 331631
Re: Android part 2
which one would have bigger hit on fps adding normal map textures or just turning on force shaders?
- 15 Apr 2020, 03:27
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 331631
Re: Android part 2
Another one, refraction seems to work now. Its bad :( hello, i used this file to make indoors lightning to be better and less dull looking with `force shaders=true` but it also affects spells effects(like the soul trap cloud effect) which cause some fps drops. can this be tweaked to have the realis...
- 06 Apr 2020, 20:27
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 331631
Re: Android part 2
Code: Select all
can't find emitter node, wrong node order?
- 28 Mar 2020, 03:38
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 331631
Re: Android part 2
can i request a few changes: 1. dont hide the activate button in menus like dialogues etc. they are very important to me for spaming persuasion. 2. another touch control option that works like a dual analog. i use the hybrid now and its really good.. its just that to turn around ill need to swipe mu...
- 26 Mar 2020, 12:24
- Forum: Other Forks and Ports
- Topic: install mod without merging.
- Replies: 4
- Views: 4057
Re: install mod without merging.
ok ill try that.... thanks!
- 26 Mar 2020, 09:21
- Forum: Other Forks and Ports
- Topic: install mod without merging.
- Replies: 4
- Views: 4057
Re: install mod without merging.
can i just clarify, the path im gonna use is to a folder for the mod that directly contains the needed "texture" and "meshes". for example the structure of project atlas, there is /project atlas/00 core/(then meshes and texture here). so i have to point to "00 core" fol...
- 26 Mar 2020, 08:11
- Forum: Other Forks and Ports
- Topic: install mod without merging.
- Replies: 4
- Views: 4057
install mod without merging.
i remember vaguely that its supposed to work this way before, unlike now where you have to dump all meshes and texture in "data files". will that method still work on the current nightly(0.46 android)? i really dont want to merge the mods with the data files since im only trying them first...
- 01 Jul 2019, 18:35
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 331631
Re: Android part 2
please dont auto hide the activate button ! hiding it while in conversation or bartering just made some actions like spamming persuassion took 3x longer.