You should also remove the PT and TR BSA entries
I don't know why upload doesn't work :/
Could you open an issue here please? https://gitlab.com/OpenMW/openmw/-/issues There upload have a lot less limitations.
Search found 9 matches
- 25 Nov 2021, 08:00
- Forum: Support
- Topic: Failed to load save game
- Replies: 15
- Views: 2722
- 23 Nov 2021, 10:53
- Forum: Support
- Topic: Failed to load save game
- Replies: 15
- Views: 2722
Re: Failed to load save game
The attachment option doesn't seem to accept the file type used for save games, so I'm not sure how I would actually share the save though I'm happy to do so if you can tell me how. Mmm probably the OpenMW forum config should be changed to accept OpenMW files :lol: In the meantime, you can zip it. ...
- 23 Nov 2021, 07:23
- Forum: Support
- Topic: Failed to load save game
- Replies: 15
- Views: 2722
Re: Failed to load save game
Do you get the same error if you disable all mods? Could you share the problematic save?
- 21 Oct 2020, 06:17
- Forum: General Modding
- Topic: OpenHUD, is there a way to install this without root?
- Replies: 27
- Views: 22836
Re: OpenHUD, is there a way to install this without root?
You can use to use a custom resources directory. Note that it replace the default one, so you might want to copy the files that are not overriden by the mod from the global directory to your own.
Code: Select all
openmw --resources <...>
- 17 Oct 2020, 09:57
- Forum: Support
- Topic: which bullet settings are needed for async-physics ?
- Replies: 6
- Views: 6017
Re: which bullet settings are needed for async-physics ?
There appear to be 3 options for multithreading support in bullet that each require specific compiler support OpenMP llvm/clang Intel TBB gcc Microsoft Parallel Patterns Library - msvc These options control which thread pool implementation Bullet's solver uses. Openmw doesn't use the Bullet solver ...
- 30 May 2019, 09:20
- Forum: Feature Requests and Suggestions
- Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
- Replies: 21
- Views: 15281
Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Just one question: you mention the grey color is tied to existing dialogue entries in the journal, but ideally (per my first post) I'd like it also applied to any other "generic" topic for which you've already received the same answer at least once from this or any other NPC (e.g. in your...
- 25 May 2019, 11:56
- Forum: Feature Requests and Suggestions
- Topic: Head bobbing
- Replies: 26
- Views: 16821
- 25 May 2019, 11:52
- Forum: Feature Requests and Suggestions
- Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
- Replies: 21
- Views: 15281
Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
1) Assigning a different color (e.g. grey instead of yellow) to NPC dialogue topics for which the player has already heard the generic NPC response. After playing for a while, many NPCs (particularly scouts and other talkative classes) list a huge range of topics, but there's generally only a handf...
- 11 May 2019, 07:56
- Forum: Feature Requests and Suggestions
- Topic: Distant Statics Placeholder
- Replies: 27
- Views: 17716
Re: Distant Statics Placeholder
Same here, have been playing with that since roughly 1 month without issue. Why don't you make a PR?ModdingOpenMWdotcom wrote: ↑14 Mar 2019, 15:23I rebased your branch with upstream's master and haven't seen one yet.