Search found 32 matches
- 18 Jun 2019, 21:19
- Forum: Other Forks and Ports
- Topic: OpenMW ported to the Nintendo switch
- Replies: 3
- Views: 7332
Re: OpenMW ported to the Nintendo switch
Can't they just play Skyrim? Someone will figure out how to mod it on the switch and just use skywind when it's released. Skywind != Morrowind. If that were true, alot more people would be playing skywind instead of Morrowind. Skywind just doesn't have the same aesthetics as the original Morrowind....
- 10 Jun 2019, 15:36
- Forum: Other Forks and Ports
- Topic: Would OpenMW be possible on the Playstation Vita?
- Replies: 8
- Views: 11479
Re: Would OpenMW be possible on the Playstation Vita?
OpenMW got ported to the switch, if this is of any relevance to the topic at hand.
- 08 Jun 2019, 22:58
- Forum: Other Forks and Ports
- Topic: In game keyboard trouble.
- Replies: 4
- Views: 2923
- 07 Jun 2019, 00:44
- Forum: Other Forks and Ports
- Topic: OpenMW ported to the Nintendo switch
- Replies: 3
- Views: 7332
OpenMW ported to the Nintendo switch
So just today someone published their port of openmw to the Nintendo switch to gbatemp: https://gbatemp.net/threads/openmw-for-switch.540250/
According to the author the performance is not very good right now, but overall playable.
According to the author the performance is not very good right now, but overall playable.
- 28 May 2019, 23:55
- Forum: Other Forks and Ports
- Topic: OMW Nightlie 46,Android
- Replies: 3
- Views: 3161
Re: OMW Nightlie 46,Android
There isn't a way, and there probably won't be a way of having it on Android for a long time.
- 27 May 2019, 08:23
- Forum: General
- Topic: osgFX::Cartoon
- Replies: 12
- Views: 8891
Re: osgFX::Cartoon
There are barely any examples of OSG cel-shading, and plus it's outdated by >10 years judging from git commits.
- 24 May 2019, 21:00
- Forum: Support
- Topic: [SOLVED] Crash due to unhandled NiPathController
- Replies: 11
- Views: 6753
Re: [SOLVED] Crash due to unhandled NiPathController
Does this work on Android properly?Capostrophic wrote: ↑24 May 2019, 20:35 alternatively, my own branch where I attempted to rebase most of the remaining "useful" OpenMW/osg optimizations that aren't present upstream.
- 24 May 2019, 18:16
- Forum: Feature Requests and Suggestions
- Topic: Head bobbing
- Replies: 26
- Views: 16876
Re: Head bobbing
Honestly makes me a bit dizzy to look at.
- 24 May 2019, 01:48
- Forum: Other Forks and Ports
- Topic: Porting OpenMW to iOS possible?
- Replies: 11
- Views: 14772
Re: Porting OpenMW to iOS possible?
So just compile OSG for GLES and rewrite the glsl shaders?AnyOldName3 wrote: ↑23 May 2019, 23:29 Yes, unless we change OpenMW enough that it runs on OSG compiled for GLES, and if that happens, it won't be necessary on Android, either.
- 23 May 2019, 23:13
- Forum: Other Forks and Ports
- Topic: Porting OpenMW to iOS possible?
- Replies: 11
- Views: 14772
Re: Porting OpenMW to iOS possible?
Would GL4ES be needed?