Search found 31 matches
- 02 Feb 2022, 23:56
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 330440
Re: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
As it stands though, we're really not as close as we might think to 1.0. Well... it's just a number. For some it's a psychological thing. I think that far too many of OpenMW's core functions and pieces of software are under significant development to consider it 1.0 But it is fair to state that &qu...
- 02 Feb 2022, 13:16
- Forum: Feature Requests and Suggestions
- Topic: Shadow volume?
- Replies: 12
- Views: 8288
Re: Shadow volume?
There's also not a ton to suggest it'd actually perform much faster given that draw calls are our biggest issue. And we know OpenMW's current implementation can, does, and will look better.
- 02 Feb 2022, 12:51
- Forum: Feature Requests and Suggestions
- Topic: Full path tracing option in the future or after 1.0?
- Replies: 12
- Views: 10324
Re: Full path tracing option in the future or after 1.0?
The closest thing you'd likely get to this is the implementation of every significant lighting step as a raytracing stand-in optionally. This would allow someone to theoretically turn on all raytracing features and have a more-or-less pathtraced game. The big issues are really as follows; Morrowind ...
- 02 Feb 2022, 05:55
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 330440
Re: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
We're not going to be able to do anything about providing creation club content or DLC for free. We're creating a from-scratch replacement for the engine (which copyright lets us do) not the content that engine consumes. To take a charitable interpretation of what he means; I think he means the equ...
- 07 Jan 2022, 01:05
- Forum: General Development
- Topic: Which settings should be in-game and in-Launcher?
- Replies: 6
- Views: 8781
Re: Which settings should be in-game and in-Launcher?
So long as significant features continue to be added, it will be very difficult to make such a rigid decision. Things largely wind up where they're more likely to be accessed, as opposed to where they're most appropriate to be accessed. I think a big point to make is not to allow users to make chang...
- 07 Jan 2022, 00:58
- Forum: General Development
- Topic: Distant Land: where to next?
- Replies: 26
- Views: 24318
Re: Distant Land: where to next?
Is it impossible to have the object paging system use differing minimum sizes for differing objects? To my knowledge, later games specifically tag trees to be treated differently, and quite a few other objects as well. Utilizing this information, you could have say a min tree paging size, and a mini...
- 20 Apr 2020, 21:04
- Forum: Feature Requests and Suggestions
- Topic: Better grass support
- Replies: 37
- Views: 17735
Re: Better grass support
We haven't shown that it's possible to do realtime raytracing that looks anywhere close to as good as traditional rasterisation on equivalent hardware. We'll be a long way off that for a good few years yet. Demos that run in realtime are either using a hybrid approach (only using raytracing for a s...
- 17 Apr 2020, 18:22
- Forum: Feature Requests and Suggestions
- Topic: Better grass support
- Replies: 37
- Views: 17735
Re: Better grass support
But the point is made, I believe, that ray tracing is stupidly parallel, and as we add complexity to the scene, the cost associated with ray tracing becomes more and more inline with the cost associated with rasterization. While technically true, it's an uphill battle. Raytracing has the disadvanta...
- 10 Apr 2020, 21:18
- Forum: Feature Requests and Suggestions
- Topic: Better grass support
- Replies: 37
- Views: 17735
Re: Better grass support
To be fair here, with the increasing popularity of raytracing and path tracers as full or near-full replacements to traditional raster bases, this may not be so true in the future. Ray tracing really is an embarrassingly parallel rendering process, even given it's sequential aspects. Throwing more ...
- 04 Apr 2020, 00:45
- Forum: Feature Requests and Suggestions
- Topic: Please bring back Fall Function
- Replies: 20
- Views: 10662
Re: Please bring back Fall Function
The engine could simply assume that physics doesn't apply, until it should, for all statics, and then apply a flag to static that does suddenly need physics to be applied. Or something like that.