Search found 31 matches

by Sagacity
02 Feb 2022, 23:56
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 324913

Re: OpenMW support for other games: Oblivion, Skyrim, Fallout and more

As it stands though, we're really not as close as we might think to 1.0. Well... it's just a number. For some it's a psychological thing. I think that far too many of OpenMW's core functions and pieces of software are under significant development to consider it 1.0 But it is fair to state that &qu...
by Sagacity
02 Feb 2022, 13:16
Forum: Feature Requests and Suggestions
Topic: Shadow volume?
Replies: 12
Views: 8219

Re: Shadow volume?

There's also not a ton to suggest it'd actually perform much faster given that draw calls are our biggest issue. And we know OpenMW's current implementation can, does, and will look better.
by Sagacity
02 Feb 2022, 12:51
Forum: Feature Requests and Suggestions
Topic: Full path tracing option in the future or after 1.0?
Replies: 12
Views: 10201

Re: Full path tracing option in the future or after 1.0?

The closest thing you'd likely get to this is the implementation of every significant lighting step as a raytracing stand-in optionally. This would allow someone to theoretically turn on all raytracing features and have a more-or-less pathtraced game. The big issues are really as follows; Morrowind ...
by Sagacity
02 Feb 2022, 05:55
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 324913

Re: OpenMW support for other games: Oblivion, Skyrim, Fallout and more

We're not going to be able to do anything about providing creation club content or DLC for free. We're creating a from-scratch replacement for the engine (which copyright lets us do) not the content that engine consumes. To take a charitable interpretation of what he means; I think he means the equ...
by Sagacity
07 Jan 2022, 01:05
Forum: General Development
Topic: Which settings should be in-game and in-Launcher?
Replies: 6
Views: 8633

Re: Which settings should be in-game and in-Launcher?

So long as significant features continue to be added, it will be very difficult to make such a rigid decision. Things largely wind up where they're more likely to be accessed, as opposed to where they're most appropriate to be accessed. I think a big point to make is not to allow users to make chang...
by Sagacity
07 Jan 2022, 00:58
Forum: General Development
Topic: Distant Land: where to next?
Replies: 26
Views: 24127

Re: Distant Land: where to next?

Is it impossible to have the object paging system use differing minimum sizes for differing objects? To my knowledge, later games specifically tag trees to be treated differently, and quite a few other objects as well. Utilizing this information, you could have say a min tree paging size, and a mini...
by Sagacity
20 Apr 2020, 21:04
Forum: Feature Requests and Suggestions
Topic: Better grass support
Replies: 37
Views: 17591

Re: Better grass support

We haven't shown that it's possible to do realtime raytracing that looks anywhere close to as good as traditional rasterisation on equivalent hardware. We'll be a long way off that for a good few years yet. Demos that run in realtime are either using a hybrid approach (only using raytracing for a s...
by Sagacity
17 Apr 2020, 18:22
Forum: Feature Requests and Suggestions
Topic: Better grass support
Replies: 37
Views: 17591

Re: Better grass support

But the point is made, I believe, that ray tracing is stupidly parallel, and as we add complexity to the scene, the cost associated with ray tracing becomes more and more inline with the cost associated with rasterization. While technically true, it's an uphill battle. Raytracing has the disadvanta...
by Sagacity
10 Apr 2020, 21:18
Forum: Feature Requests and Suggestions
Topic: Better grass support
Replies: 37
Views: 17591

Re: Better grass support

To be fair here, with the increasing popularity of raytracing and path tracers as full or near-full replacements to traditional raster bases, this may not be so true in the future. Ray tracing really is an embarrassingly parallel rendering process, even given it's sequential aspects. Throwing more ...
by Sagacity
04 Apr 2020, 00:45
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 10601

Re: Please bring back Fall Function

The engine could simply assume that physics doesn't apply, until it should, for all statics, and then apply a flag to static that does suddenly need physics to be applied. Or something like that.