Search found 146 matches
- 28 Jun 2015, 22:17
- Forum: General Development
- Topic: Bug #2726
- Replies: 6
- Views: 4177
Re: Bug #2726
This Ghost Fence pathgrid actually has me quite confused, but it has been over a year since AIWander was my fascination haha.
- 31 Dec 2014, 03:42
- Forum: Feature Requests and Suggestions
- Topic: Rain collision
- Replies: 5
- Views: 5786
Re: Rain collision
betshoft forums got post which hard to find atm about trying to do cave with hole in the roof to pass rain in. they kinda drifted to try it out maybe with particle system as somebody had been able to mod one to game. That doesn't sound to hard honestly... Wouldn't you just set the interior to act l...
- 08 May 2014, 23:14
- Forum: General
- Topic: Simple praise.
- Replies: 31
- Views: 13912
Re: Simple praise.
Do you have some tips for a total newbie? Get a good book, a lot of the online tutorials can be... missleading and "help" you to develop bad practices which are hard to unlearn later. I recommend "C++ Without Fear" by Brian R. Overland, it was the first C++ book i read and it la...
- 06 May 2014, 23:21
- Forum: General
- Topic: Simple praise.
- Replies: 31
- Views: 13912
Re: Simple praise.
I wish I knew C++… I learned C++ specifically because of OpenMW and my desire to work on the project. Every step of the way has been thoroughly enjoyable; after about 10 months of on and off learning I was able to work on the project and help out in the AI department. I haven't done anything for th...
- 23 Apr 2014, 07:23
- Forum: Feature Requests and Suggestions
- Topic: New types of crime.
- Replies: 27
- Views: 13231
Re: New types of crime.
Summoning anything in town is supposed to be against the law, it just isn't implemented (or doesn't work) in Morrowind. There was a splash screen for the XBox version of the game which stated it.
- 19 Apr 2014, 09:42
- Forum: Organisation and Planning
- Topic: English weekly translation
- Replies: 14
- Views: 10606
Re: English weekly translation
Thank you so much for taking this on! If you change your mind, no worriesNekochan wrote: Done!
- 17 Apr 2014, 11:05
- Forum: Organisation and Planning
- Topic: English weekly translation
- Replies: 14
- Views: 10606
Re: English weekly translation
We might have to have a varience in the news between languages, I don't know any other people who know both Polish *and* English that are willing to do this. Perhaps Sir_Herrbatka could tell us what the general topic is of the news post in English on the forum and someone could just take that idea a...
- 12 Apr 2014, 14:31
- Forum: General
- Topic: Guards and Torches
- Replies: 4
- Views: 3848
Re: Guards and Torches
I guess I magically glazed over that when browsing the bug tracker to see if this was already there, my bad.scrawl wrote:We already knew this: http://bugs.openmw.org/issues/1195
- 12 Apr 2014, 00:26
- Forum: General
- Topic: Guards and Torches
- Replies: 4
- Views: 3848
Guards and Torches
Hello, I am making this thread to draw attention to a potentially missed implementation detail. Here is a link to the thread I found on Bethsoft that describes it:
Guards and Torches
Guards and Torches
- 30 Mar 2014, 09:12
- Forum: General Development
- Topic: AIWander
- Replies: 19
- Views: 13064
Re: AIWander
If one turns on pathgrid display and observe wandering NPC's on vanilla (tpg using the console), they don't stop right on the pathgrid point. Some stop a bit further away, some stop before. Yes, this is a work around, I am unsure if vanilla has this behavior as well. The problem is that if an NPC c...