Search found 62 matches
- 15 Mar 2019, 14:22
- Forum: General Development
- Topic: Fog shader?
- Replies: 19
- Views: 17855
Re: Fog shader?
Huh, how about that! That’s great news.
- 12 Mar 2019, 22:03
- Forum: News
- Topic: Followers of shadows, the day has come!
- Replies: 72
- Views: 94925
Re: Followers of shadows, the day has come!
I have retextured pretty much everything in my game so I can't use Project Atlas, and if given the choice between a texture pack with no normal maps but with an atlas like Tyddy's vs a texture pack with normal maps but no atlas like Lysol's, I will always choose the latter. But you can use the bat ...
- 12 Mar 2019, 14:50
- Forum: News
- Topic: Followers of shadows, the day has come!
- Replies: 72
- Views: 94925
Re: Followers of shadows, the day has come!
@Lysol, the same guy has an OpenMW friendly bearskin armor set. @mrmoonshine, thanks for the modlist! I notice that it lacks both Morrowind Optimization Patch and Project Atlas. Both could help with performance. Tyddy has some hires texture atlases, or you could make them yourself with the included ...
- 10 Mar 2019, 01:47
- Forum: General Modding
- Topic: Bounding Box bug?
- Replies: 4
- Views: 3512
Re: Bounding Box bug?
Good to know, thank you!
- 10 Mar 2019, 00:19
- Forum: General Modding
- Topic: Bounding Box bug?
- Replies: 4
- Views: 3512
Re: Bounding Box bug?
Cool, so it's already fixed in the nightlies?
- 09 Mar 2019, 21:02
- Forum: General Modding
- Topic: Bounding Box bug?
- Replies: 4
- Views: 3512
Bounding Box bug?
Has the issue described here been fixed? I wasn't sure from reading the bug fixes page for v0.44.
- 07 Mar 2019, 13:38
- Forum: Off Topic
- Topic: Modded OpenMW: Total Overhaul Screens (29 Images)
- Replies: 10
- Views: 8377
Re: Modded OpenMW: Total Overhaul Screens (29 Images)
1.) Why would the bat files treat normals any differently from other image files? You’d just have to remove the _n suffix first, right? 2.) Lysol is having a problem making texture atlases from his new fort textures. Given your description, could the solution just be to generate atlases from the col...
- 05 Mar 2019, 21:52
- Forum: Off Topic
- Topic: Modded OpenMW: Total Overhaul Screens (29 Images)
- Replies: 10
- Views: 8377
Re: Modded OpenMW: Total Overhaul Screens (29 Images)
Looking forward to Lysol’s atlases textures! Until then, in addition to the core project, there are a few things to look out for. -There are smoothed atlases Redoran meshes on the Better Meshes page. -Tyddy has updates of his Arkitektora series with texture atlases. -And DaggerfallTeam has normal ma...
- 05 Mar 2019, 20:18
- Forum: Off Topic
- Topic: Modded OpenMW: Total Overhaul Screens (29 Images)
- Replies: 10
- Views: 8377
Re: Modded OpenMW: Total Overhaul Screens (29 Images)
Very nice! This Concept Art Vivec looks very different from the screenshots on the mod page.
Have you tested out any of the Project Atlas stuff?
Have you tested out any of the Project Atlas stuff?
- 28 Feb 2019, 13:59
- Forum: General Modding
- Topic: Older bump mapped mods (and how to make them work in OpenMW)
- Replies: 105
- Views: 128553
Re: Older bump mapped mods (and how to make them work in OpenMW)
I mean, I was willing to attempt it! And I'm finding a lot of mods, for armor and weapons in particular, that have both authentic normals and authentic environment maps. Pherim’s Real Reflective Weapons, for example. So if I understand how conversion works, the user would want to delete the texture ...