Search found 5 matches
- 26 Feb 2019, 22:01
- Forum: TES3MP
- Topic: Spawning objects server-side
- Replies: 2
- Views: 4841
Re: Spawning objects server-side
That's exactly what I was looking for, thank you!
- 26 Feb 2019, 20:37
- Forum: TES3MP
- Topic: Spawning objects server-side
- Replies: 2
- Views: 4841
Spawning objects server-side
I'm currently working on something that requires a lot of creating and tracking object instances, and I'd like to have the server responsible for this as much as possible. Is there currently any built-in ability for the server to create instances of items/actors/etc and send the instance information...
- 14 Feb 2019, 21:56
- Forum: Content Development
- Topic: Vaultstones: Why Ride When You Can Soar? (Travel Mod)
- Replies: 0
- Views: 3204
Vaultstones: Why Ride When You Can Soar? (Travel Mod)
Greetings weary travelers! Have you grown tired of walking about, only to miss a road-sign and end up hopelessly off course? Are you angered by the corrupt monopoly of silt-strider caravaneers who control and artificially deflate prices to drive out competition? Don't you wish there was a better way...
- 11 Feb 2019, 19:13
- Forum: TES3MP
- Topic: NCGD Edit for Multiplayer
- Replies: 2
- Views: 6598
Re: NCGD Edit for Multiplayer
Made a few more changes to implement server-side configuration and initialization of NCGD. This has the effect of: No need to drink a potion to start NCGD (the potion has been removed) No need for menu interaction at load time Server enforcement of growth and decay rates Installation Client Copy con...
- 09 Feb 2019, 23:01
- Forum: TES3MP
- Topic: NCGD Edit for Multiplayer
- Replies: 2
- Views: 6598
NCGD Edit for Multiplayer
This is a small collection of quick edits to Natural Character Growth and Decay by Greywander and TES3MP's player/base.lua script. Along with a slight modification to your server's config.lua script, this should allow for a better experience for players loading an existing character in your server b...