Search found 13 matches

by AbuMorrow
29 Oct 2020, 20:11
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 13
Views: 3934

Re: OpenMW 0.47.0

Shall we expect grass support for 0.47? There has been alot of work on that recently.
by AbuMorrow
31 Mar 2020, 06:05
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 583
Views: 126603

Re: Android part 2

Increasing Exterior cell distance is asking for bad performance, don't do it, distant terrain is a much better option.
by AbuMorrow
27 Apr 2019, 04:40
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 583
Views: 126603

Re: Android part 2

I like all the new UI improvements, and how openmw is a lot smother than before, the best new thing is the delete spell button tho, you're doing a great job xyzz and the devs.
by AbuMorrow
08 Apr 2019, 22:54
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 583
Views: 126603

Re: Android part 2

reddragon72 wrote:
08 Apr 2019, 15:43
Hey can we get the gamma setting? I still cannot see much in the sunlight even with my screen brightness maxed.
Here, edit settings.cfg and type this under [Video]:
gamma = 1.0

1.0 is the default value, try increasing it a little until it suits you (personally I haven't tried it).
by AbuMorrow
02 Apr 2019, 01:33
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 583
Views: 126603

Re: Android part 2

The new update increases the performance significantly, thanks for your hard work you and the devs.
by AbuMorrow
08 Mar 2019, 11:03
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 583
Views: 126603

Re: Android part 2

When using textures with a resolution greater than 512 * 512, the game crashes. Is it possible to make the game work stably using textures of 1024 * 1024 and higher? Hey, I think if your device is better than mine you can run textures 512x512 and higher (Unless you have tested it and it didn't work...
by AbuMorrow
05 Mar 2019, 23:50
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 583
Views: 126603

Re: Android part 2

So apparently the crashes I reported before in the latest releases are fixed now, the first is Not being able to access balmora when playing vanilla, the second problem is having a few mods would crash the game immediately when out of the ship or loading a vanilla save with mods installed would cras...
by AbuMorrow
05 Mar 2019, 23:24
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 583
Views: 126603

Re: Android part 2

Don't switch between tasks when playing openmw (that's just how it is for now), exit openmw completely to do other tasks.
by AbuMorrow
05 Mar 2019, 01:56
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 583
Views: 126603

Re: Android part 2

xyzz wrote:
05 Mar 2019, 01:31
I do plan to provide stable builds (and put them on google play as well) once I consider this ready for release, however there's still a lot of work to do.
I see, thanks for replying xyzz and Good luck on this project and know you're doing a great work so far.
by AbuMorrow
04 Mar 2019, 23:59
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 583
Views: 126603

Re: Android part 2

The development of the Android port of openmw is really fast now thanks to xyzz, now we have some really important features: the automatic crash report that will help the developers fix bugs, and the ability to have custom resolutions (one of the most requested features for this port). But here's a ...