Search found 44 matches

by bmw
16 Jul 2020, 22:34
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 42
Views: 14187

Re: Portmod - Mod Manager

It's been a while since I've posted an update here. I've just released portmod 2.0 beta6 (right after beta5; deployment was rough). The main difference since beta4 is the merging of omwcmd (a rust executable that was doing some things I didn't want to write in python) into the portmod codebase as a ...
by bmw
09 Jun 2020, 03:58
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 3506

Re: Improved File Format for omwaddon files

Sorry for the confusion: I'm using the phrase "simple file-tree copy procedure" as a description of what happens when two completely independent repositories are merged, whether it is by a "git merge" procedure or by a manual filesystem copy.... I will elaborate on this as well in a few days using ...
by bmw
30 May 2020, 21:11
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 3506

Re: Improved File Format for omwaddon files

Currently, each record is stored individually with filenames based on their TES4 FormID... I think this is mostly a problem with the fact that, if I understand correctly, you are more using this system for tracking changes and you aren't modifying the json directly. Modifying the editor to produce ...
by bmw
30 May 2020, 15:03
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 3506

Re: Improved File Format for omwaddon files

I'm going to respond to ponyrider0 in a separate post, as this is already quite long. Shooting from the hip here so feel free to ignore, but why not think of the game data as a database and an esp as a series of SQL statements? That is an interesting idea, particularly since it would likely be quite...
by bmw
29 May 2020, 03:13
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 3506

Re: Improved File Format for omwaddon files

Almost every time I do a bit of modding I think it'd be nice to be able to use git to create the ESP. And in the context of TR and PT, I'd like claims to be mergeable using PRs/MRs. Now I only did a bit of thinking and never implemented anything, but these were the steps/features I had in mind. Cre...
by bmw
01 May 2020, 15:40
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 3506

Re: Improved File Format for omwaddon files

I've thrown together an implementation of this, which can be found here: https://gitlab.com/bmwinger/espmarkup. An example of the output can be found here: https://gitlab.com/bmwinger/ncgd I considered working from within the OpenMW tree to start with, but decided against it for now. A brief look th...
by bmw
15 Apr 2020, 19:36
Forum: Off Topic
Topic: BSA tool in rust
Replies: 9
Views: 1372

Re: BSA tool in rust

All you had to do was ask man... I guess I'll make a point of it that 0.46, nightlies and rest all ship with it. . Thanks, that sounds great. I get distracted easily, and find communication difficult, so I just kept putting it off in favour of working on other things. I don't suppose it would be po...
by bmw
15 Apr 2020, 15:19
Forum: Off Topic
Topic: BSA tool in rust
Replies: 9
Views: 1372

Re: BSA tool in rust

Brilliant, that actually resolves an issue in one of my projects (https://gitlab.com/portmod/portmod/-/issues/108). I'll let you know if I find any bugs. It was mildly problematic that bsatool was, to my knowledge, the only cli tool that could handle bsa files, but isn't distributed with all the rel...
by bmw
04 Apr 2020, 21:47
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 42
Views: 14187

Re: Portmod - Mod Manager

You're welcome! The main thing that requires little or even no programming experience would be adding mods to the repository. Creating pybuild files to add mods to the repository does require some programming knowledge, but for most mods it should be minimal as it's mainly just copying information i...
by bmw
04 Apr 2020, 00:53
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 3506

Improved File Format for omwaddon files

I don't know what the current plans for the future of the omwaddon file format are, but I had an idea for a new file format to make mod creation/interaction simpler. Now, I'm not as familiar with how esps/omwaddons work as I'd like to be, but current esp/omwaddon files cause a number of problems whe...