Search found 21 matches
- 22 Jan 2019, 16:06
- Forum: Join the team
- Topic: Addin database
- Replies: 27
- Views: 19831
Re: Addin database
...You can overlay a static object such as a building inside of another. Teleporting doors in walls, plants growing out of another, items such as a sword sticking out of a stone in an Arthurian Excaliber kind of way. These objects do not cause mod conflicts though. Collision in that aspect rarely a...
- 22 Jan 2019, 15:11
- Forum: Join the team
- Topic: Addin database
- Replies: 27
- Views: 19831
Re: Addin database
AnyOldName, Thanks for the more detailed reply. >>>>>Both of these would add new objects to the same cell, and unless you also load up the collision data from the Nif files and analyse that (which isn't something a database can do), all you're going to be able to see is that both of these mods add o...
- 20 Jan 2019, 04:59
- Forum: Join the team
- Topic: Addin database
- Replies: 27
- Views: 19831
Re: Addin database
>>>I don't think it would be too much of an exaggeration to say that it would find problems with any setup with more than a handful of mods, I am trying to understand this. I have played Morrowind for hundreds perhaps even thousands of hours. I have installed a dozen or more mods, usually simultaneo...
- 20 Jan 2019, 03:51
- Forum: Join the team
- Topic: Addin database
- Replies: 27
- Views: 19831
Re: Addin database
AnyOldName3, Thanks for the response. So if I am not grasping the magnitude of the collisions, why don't you describe the collisions and why you think every single line of a mod is going to be a collision? It is not possible to understand when all that is provided is a very general "everything ...
- 19 Jan 2019, 15:34
- Forum: Join the team
- Topic: Addin database
- Replies: 27
- Views: 19831
Re: Addin database
I have been hard at work working hard. Sorry for the lack of response. I am leaning heavily towards Python 3x, TKInter and SQLLite as a killer combination for implementing whatever it is I implement. I worked in C and C# and while there are aspects of it that I love (over Python) such as the well de...
- 13 Jan 2019, 19:00
- Forum: Feature Requests and Suggestions
- Topic: feature request finding mod conflict (multiple mod changing same object ID)
- Replies: 15
- Views: 9807
Re: feature request finding mod conflict (multiple mod changing same object ID)
I find comments that simply state problems without suggested solutions to be unhelpful. Yes, a massive list of collisions to sort through is less than optimal. But OTOH it is better than no list of collisions. I'm proposing a real database to load the mods in and a program wrapper that allows the us...
- 13 Jan 2019, 18:51
- Forum: Feature Requests and Suggestions
- Topic: feature request finding mod conflict (multiple mod changing same object ID)
- Replies: 15
- Views: 9807
Re: feature request finding mod conflict (multiple mod changing same object ID)
Only lines in a mod that conflicts with lines in another mod are going to count as conflicts. I am not seeing where conflicts have to be analyzed as much as noted. There are a couple of scenarios to consider. Users - if a mod conflicts with another, choose which you want to use. Users can't analyze ...
- 13 Jan 2019, 18:30
- Forum: Feature Requests and Suggestions
- Topic: feature request finding mod conflict (multiple mod changing same object ID)
- Replies: 15
- Views: 9807
Re: feature request finding mod conflict (multiple mod changing same object ID)
Only lines in a mod that conflicts with lines in another mod are going to count as conflicts. I am not seeing where conflicts have to be analyzed as much as noted. There are a couple of scenarios to consider. Users - if a mod conflicts with another, choose which you want to use. Users can't analyze ...
- 13 Jan 2019, 04:19
- Forum: Join the team
- Topic: Addin database
- Replies: 27
- Views: 19831
Re: Addin database
I spent all day trying and failing to get a gpu to pass through to my vm. The things that get in the way of work.
- 10 Jan 2019, 16:46
- Forum: Join the team
- Topic: Addin database
- Replies: 27
- Views: 19831
Re: Addin database
BMW, IF I can get a database set up and functioning, and particularly if I can get it hooked in to the CS such that it can be written to as mods load, then the database and some C++ wrapper around it can serve a lot of purposes. SQLite is written in C++ but is language agnostic, there apparently are...