Search found 13 matches

by C3pa
19 Jul 2022, 14:40
Forum: Feature Requests and Suggestions
Topic: Lua standard library extensions
Replies: 1
Views: 1486

Lua standard library extensions

Lua, being a lightweight language also means that its standard library is really small. I'd like if OpenMW would include some helpful, commonly used functions. Here I compiled a list of the functions that MWSE extends the standard Lua with. I added a link to the MWSE's documentation description of e...
by C3pa
05 Aug 2021, 17:22
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 137
Views: 108102

Re: Lua scripting in OpenMW

There was a mention of SKSE here before. From what I have dug out SKSE hasn't got any real documentation on their page, but creationkit.com has some of the SKSE functions documented under Papyrus scripting. Here are the links: Scripting Events MWSE can also be used as a reference. Here are their doc...
by C3pa
15 Sep 2019, 14:52
Forum: General Modding
Topic: Invisible body in inventory - Galleo body replacer
Replies: 0
Views: 2192

Invisible body in inventory - Galleo body replacer

While using Galleo's adaptation of MacKom heads for Robarts bodies, character body in the inventory screen is invisible. Is this problem with the mod? How can it be fixed?

https://ibb.co/XLWKKYB
by C3pa
04 Sep 2019, 13:15
Forum: Documentation
Topic: Beta Comments
Replies: 1
Views: 6696

Beta Comments

I can't find where is setting for beta comments.

In vanilla Morrowind ini there is a setting to make output text file for example: Beta Comment File=Comments.txt so all your beta comments made in game with BC command get printed in the file.

Can someone direct me?
by C3pa
26 Aug 2019, 14:09
Forum: General Development
Topic: Nvidia OpenGL Graphics Samples
Replies: 0
Views: 2755

Nvidia OpenGL Graphics Samples

Have you come across this thing, I thought it may prove useful? Here are the links: https://developer.nvidia.com/gameworksdownload#?tx=$gameworks,graphics_library https://gameworksdocs.nvidia.com/GraphicsSamples/gfx_samples_gl.htm They've got examples for some things: Bindless Graphics Sample, Blend...
by C3pa
15 Feb 2019, 18:21
Forum: General Development
Topic: Animated doors
Replies: 7
Views: 4619

Re: Animated doors

I was thinking in the Cell to Cell animated door type like Skyrim. https://youtu.be/kyRXLZFsx5o?t=996 I doubt that we need it - we have an interiors preloading, so transitions are almost instant, and an artifitial delay during cell transition will be boring. An animated containers feature is a bit ...
by C3pa
14 Feb 2019, 21:08
Forum: General Development
Topic: Animated doors
Replies: 7
Views: 4619

Animated doors

A really great feature would be animated doors. It' s a nice thing and if I am correct, it might be implemented in the same way as animated containers/herbalism.
by C3pa
28 Jan 2019, 17:02
Forum: News
Topic: OpenMW version 0.45 is in RC phase
Replies: 21
Views: 37986

Re: OpenMW version 0.45 is in RC phase

Is soon tm a reference to Installation 01 and Soon studios?

https://installation01.org/