Search found 23 matches

by mikeprichard
11 Jun 2019, 20:56
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 1581

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

I agree that if there's a mod adding single dialogue choices other than simply "Continue", it would be anti-RP to remove those prompts for that mod - those conversations were crafted by the mod to appear to involve the player character in a two-way dialogue, rather than the one-way monologue the "Co...
by mikeprichard
08 Jun 2019, 22:20
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 1581

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

Yep, I'd already confirmed the 512-character limit earlier in this topic. Hopefully OpenMW(-CS) will eventually remove this arbitrary limit, at which point I'll be able to remove all unnecessary "Continue" dialogue prompts in my own game (and for others, if there's continued interest). FYI, in Morro...
by mikeprichard
03 Jun 2019, 01:27
Forum: Feature Requests and Suggestions
Topic: Changing appearance midgame without resetting stats
Replies: 7
Views: 401

Re: Changing appearance midgame without resetting stats

Most of the things are going to be little bugs that show up when using mods, and they won't have been discovered or reported yet. The only thing I remember off the list you're thinking of was shadows, and I've done that. There's CS stuff, but I think we've gone back to the release-OpenMW-1.0-before...
by mikeprichard
02 Jun 2019, 23:34
Forum: Feature Requests and Suggestions
Topic: Changing appearance midgame without resetting stats
Replies: 7
Views: 401

Re: Changing appearance midgame without resetting stats

once we've got a properly working implementation of the vanilla engine, which (in the grand scheme of things) isn't that far away, but definitely isn't quite now. I may get yelled at for asking this, but... can you please share a current list of the main items remaining before 1.0 hits? I'm very fa...
by mikeprichard
30 May 2019, 10:23
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 1581

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

So this needs to be fixed. I'm a little be short on time atm, so please do a feature request so that I don't forget :) Done - https://gitlab.com/OpenMW/openmw/issues/5049. Thanks so much for agreeing to add this really cool and useful feature; after it's in, I'll never play OpenMW without it again!...
by mikeprichard
26 May 2019, 23:39
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 1581

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

I made a patch a while back after seeing some screenshot of the "ui expansion" MWSE mod. It does more or less that + have a different color for topics that are specifics to the NPC you're talking to (so mostly quest related stuff). Technically, in the example screenshot - the blue color is applied ...
by mikeprichard
19 May 2019, 17:41
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 1581

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

What really needs to be extended is the wordcount. So if someone wants to write paragraphs longer than 255 words or whatever the current limit is, they can skip using the continue where it is unnecessary for the effect that they want to achieve.... I'm not sure if OpenMW limits wordcount. Probably ...
by mikeprichard
19 May 2019, 16:03
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 1581

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

OpenMW applies QoL improvements on things in the engine's purview, it doesn't second-guess the game data. If the game data says to have a Continue selection in between dialogs, that's what the engine does. The only time OpenMW ignores or alters what the game data tells it to do is where it caused a...
by mikeprichard
19 May 2019, 02:21
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 1581

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

An option to better categorize topics (ala Daggerfall, so it isn't one big massive list), would also help for this. When role-playing, it's not unusual to want to ask someone something that gives a templated answer, and I believe some actions (like guild advancement) use a templated response too. A...