Search found 28 matches

by mikeprichard
14 Sep 2019, 04:42
Forum: Off Topic
Topic: ORIGINAL Elder Scrolls CREATORS work on Elder Scrolls 2: Daggerfall SPIRITUAL SUCCESSOR
Replies: 1
Views: 159

Re: ORIGINAL Elder Scrolls CREATORS work on Elder Scrolls 2: Daggerfall SPIRITUAL SUCCESSOR

Yep, see here for info when this was first announced on the Daggerfall Unity forum back in April:

https://forums.dfworkshop.net/viewtopic.php?f=8&t=1980

Hope they can make a go of it. We'll see.
by mikeprichard
02 Aug 2019, 12:22
Forum: General
Topic: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
Replies: 25
Views: 4934

Re: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?

Are you sure about the Morrowind/OpenMW having a hotkey system. I am finding this a bit confusing can you help me further? I am absolutely, 100% sure; please see the Youtube video I already linked above. Again, unfortunately, I'm not sure how the OpenMW phone port calls up the hotkey assignment men...
by mikeprichard
31 Jul 2019, 16:48
Forum: General
Topic: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
Replies: 25
Views: 4934

Re: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?

PhilZ - Morrowind/OpenMW have a hotkey system, which I use all the time for just these reasons (hotkeying spells, lockpicks/probes, armorer's hammer, etc.) - https://www.youtube.com/watch?v=7MY0rbtT_rc Not sure how the hotkey map is pulled up in the phone port, though (in "regular" OpenMW, you just ...
by mikeprichard
30 Jul 2019, 17:57
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 77
Views: 12387

Re: List of (other) FOSS game engine replacement projects

Really nice to see Daggerfall Unity (DFU) get the attention it deserves - even though it isn't technically FOSS, it's a fantastic project with a great community, and IMHO is already "the" way to play Daggerfall now, and will remain so in the future. Cheers!
by mikeprichard
28 Jul 2019, 23:02
Forum: General Development
Topic: Distant objects
Replies: 34
Views: 9607

Re: Distant objects

Now that shadows are being implemented, distant statics seems to be the last major feature remaining for inclusion in OpenMW. Have plop and/or others been able to make concrete progress on this recently? Thanks to all contributors for your work!
by mikeprichard
11 Jun 2019, 20:56
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 3283

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

I agree that if there's a mod adding single dialogue choices other than simply "Continue", it would be anti-RP to remove those prompts for that mod - those conversations were crafted by the mod to appear to involve the player character in a two-way dialogue, rather than the one-way monologue the "Co...
by mikeprichard
08 Jun 2019, 22:20
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 3283

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

Yep, I'd already confirmed the 512-character limit earlier in this topic. Hopefully OpenMW(-CS) will eventually remove this arbitrary limit, at which point I'll be able to remove all unnecessary "Continue" dialogue prompts in my own game (and for others, if there's continued interest). FYI, in Morro...
by mikeprichard
03 Jun 2019, 01:27
Forum: Feature Requests and Suggestions
Topic: Changing appearance midgame without resetting stats
Replies: 7
Views: 1028

Re: Changing appearance midgame without resetting stats

Most of the things are going to be little bugs that show up when using mods, and they won't have been discovered or reported yet. The only thing I remember off the list you're thinking of was shadows, and I've done that. There's CS stuff, but I think we've gone back to the release-OpenMW-1.0-before...
by mikeprichard
02 Jun 2019, 23:34
Forum: Feature Requests and Suggestions
Topic: Changing appearance midgame without resetting stats
Replies: 7
Views: 1028

Re: Changing appearance midgame without resetting stats

once we've got a properly working implementation of the vanilla engine, which (in the grand scheme of things) isn't that far away, but definitely isn't quite now. I may get yelled at for asking this, but... can you please share a current list of the main items remaining before 1.0 hits? I'm very fa...